[PATCH v3 0/9] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) March 6, 2023
by Francisco Casas (@fcasas) March 6, 2023
March 6, 2023
3
12
[PATCH 0/12] MR2292: windows.perception.stub: Implement ISpatialSurfaceObserverStatics2::IsSupported()
by Mohamad Al-Jaf (@maljaf) March 6, 2023
by Mohamad Al-Jaf (@maljaf) March 6, 2023
March 6, 2023
3
18
[PATCH 0/5] MR2322: wined3d: move stubs out of state tables
by Max Figura (@maxfigura) March 6, 2023
by Max Figura (@maxfigura) March 6, 2023
March 6, 2023
4
7
[PATCH v2 0/3] MR115: vkd3d-shader/hlsl: Write sample count for multisampled resources declarations.
by Nikolay Sivov (@nsivov) March 6, 2023
by Nikolay Sivov (@nsivov) March 6, 2023
March 6, 2023
3
4
[PATCH 0/1] MR2332: ir50_32: Handle 24-bit output media type.
by Anton Baskanov (@baskanov) March 6, 2023
by Anton Baskanov (@baskanov) March 6, 2023
March 6, 2023
3
2
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Zebediah Figura (@zfigura) March 6, 2023
by Zebediah Figura (@zfigura) March 6, 2023
March 6, 2023
1
0
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Paul Gofman (@gofman) March 6, 2023
by Paul Gofman (@gofman) March 6, 2023
March 6, 2023
1
0
Re: [PATCH v4 0/6] MR2275: winewayland.drv: part 1: Introduce the Wayland driver
by Jacek Caban (@jacek) March 6, 2023
by Jacek Caban (@jacek) March 6, 2023
March 6, 2023
1
0
[PATCH v4 0/6] MR2303: uiautomationcore: Implement a few COM UI Automation condition interfaces.
by Connor McAdams (@cmcadams) March 6, 2023
by Connor McAdams (@cmcadams) March 6, 2023
March 6, 2023
3
9
[PATCH v2 0/1] MR113: vkd3d-shader/dxbc: Validate and skip the signature section header size.
by Conor McCarthy (@cmccarthy) March 6, 2023
by Conor McCarthy (@cmccarthy) March 6, 2023
March 6, 2023
4
5