[PATCH v5 0/2] MR2168: win32u: Match second name when enum fonts.
by Keming Liang (@Keming) March 5, 2023
by Keming Liang (@Keming) March 5, 2023
March 5, 2023
2
2
[PATCH v3 0/3] MR2331: riched20: Implement ITextDocument::Freeze and ITextDocument::Unfreeze.
by Jinoh Kang (@iamahuman) March 4, 2023
by Jinoh Kang (@iamahuman) March 4, 2023
March 4, 2023
3
4
[PATCH v2 0/3] MR2331: riched20: Implement ITextDocument::Freeze and ITextDocument::Unfreeze.
by Jinoh Kang (@iamahuman) March 4, 2023
by Jinoh Kang (@iamahuman) March 4, 2023
March 4, 2023
3
4
[PATCH 0/3] MR2331: riched20: Implement ITextDocument::Freeze and ITextDocument::Unfreeze.
by Jinoh Kang (@iamahuman) March 4, 2023
by Jinoh Kang (@iamahuman) March 4, 2023
March 4, 2023
2
3
[PATCH 0/1] MR2326: kernelbase: Add DiscardVirtualMemory() stub.
by Brendan Shanks (@bshanks) March 4, 2023
by Brendan Shanks (@bshanks) March 4, 2023
March 4, 2023
4
4
[PATCH 0/1] MR115: vkd3d-shader/trace: Output sample count for multisampled resources.
by Nikolay Sivov (@nsivov) March 4, 2023
by Nikolay Sivov (@nsivov) March 4, 2023
March 4, 2023
2
1
[PATCH v3 0/6] MR2303: uiautomationcore: Implement a few COM UI Automation condition interfaces.
by Connor McAdams (@cmcadams) March 3, 2023
by Connor McAdams (@cmcadams) March 3, 2023
March 3, 2023
3
12
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Zebediah Figura (@zfigura) March 3, 2023
by Zebediah Figura (@zfigura) March 3, 2023
March 3, 2023
1
0
[PATCH 0/1] MR2323: gdiplus: Use transparency instead of background color if transparent color flag is set in GIF GCE.
by Piotr Caban (@piotr) March 3, 2023
by Piotr Caban (@piotr) March 3, 2023
March 3, 2023
3
5
Re: [PATCH v2 0/1] MR2321: windowscodecs: Don't reorder gif extension blocks in GetReaderByIndex. - approved
by Alexandre Julliard (@julliard) March 3, 2023
by Alexandre Julliard (@julliard) March 3, 2023
March 3, 2023
1
0