[PATCH v6 0/6] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
3
8
[PATCH 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
3
2
[PATCH v5 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul().
by Giovanni Mascellani (@giomasce) April 3, 2023
by Giovanni Mascellani (@giomasce) April 3, 2023
April 3, 2023
3
2
[PATCH 0/1] MR128: vkd3d-shader/hlsl: Handle round() for SM1.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
5
4
[PATCH v3 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
4
[PATCH 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
7
8
[PATCH v3 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector".
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
6
7
[PATCH v15 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
6
[PATCH 0/1] MR125: vkd3d: Print the thread id in trace messages from PE builds.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
5
8
[PATCH v5 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
3
11