[PATCH 0/1] MR166: vkd3d-shader/hlsl: Fix missing extern resource names.
by Francisco Casas (@fcasas) April 19, 2023
by Francisco Casas (@fcasas) April 19, 2023
April 19, 2023
5
4
[PATCH v2 0/1] MR165: tests: Pop the shader runner context after processing the current section.
by Giovanni Mascellani (@giomasce) April 19, 2023
by Giovanni Mascellani (@giomasce) April 19, 2023
April 19, 2023
4
4
[PATCH v2 0/5] MR163: vkd3d: Handle null GPU addresses.
by Conor McCarthy (@cmccarthy) April 19, 2023
by Conor McCarthy (@cmccarthy) April 19, 2023
April 19, 2023
3
6
[PATCH v2 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive.
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
5
6
[PATCH 0/1] MR160: vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1.
by Zebediah Figura (@zfigura) April 19, 2023
by Zebediah Figura (@zfigura) April 19, 2023
April 19, 2023
3
4
[PATCH v4 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
3
3
[PATCH 0/4] MR167: vkd3d: Fix viewport support by using Vulkan 1.1 if available.
by Conor McCarthy (@cmccarthy) April 19, 2023
by Conor McCarthy (@cmccarthy) April 19, 2023
April 19, 2023
3
5
[PATCH v5 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 19, 2023
by Ethan Lee (@flibitijibibo) April 19, 2023
April 19, 2023
3
3
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Zebediah Figura (@zfigura) April 19, 2023
by Zebediah Figura (@zfigura) April 19, 2023
April 19, 2023
1
0
[PATCH 0/1] MR2673: dxgi: Update TRACE in dxgi_device_create_resource().
by Andrey Gusev (@agusev) April 19, 2023
by Andrey Gusev (@agusev) April 19, 2023
April 19, 2023
3
2