1
1
[PATCH v2 0/1] MR2630: wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc().
by Henri Verbeet (@hverbeet) April 19, 2023
by Henri Verbeet (@hverbeet) April 19, 2023
April 19, 2023
2
2
[PATCH v4 0/10] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 19, 2023
by Rémi Bernon April 19, 2023
April 19, 2023
1
11
[PATCH 0/1] MR2648: wininet/tests: Consistently use lstrlenA() in the InternetGetConnectedStateExA() tests.
by Francois Gouget (@fgouget) April 19, 2023
by Francois Gouget (@fgouget) April 19, 2023
April 19, 2023
3
3
[PATCH 0/6] MR2669: mmdevapi: Implement AudioSessionControl.
by Davide Beatrici (@davidebeatrici) April 19, 2023
by Davide Beatrici (@davidebeatrici) April 19, 2023
April 19, 2023
3
18
[PATCH v7 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
3
2
[PATCH v4 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
2
2
Re: [PATCH v3 0/2] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v3 0/1] MR2658: include: Add windows.graphics.capture.interop.idl file. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/4] MR2664: Several fixes to break and watch command in winedbg. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0