Aug. 11, 2026
4
8
[PATCH v2 0/2] MR2245: dxgi: Implement IDXGIFactory2::CreateSwapChainForComposition().
by Zhiyi Zhang (@zhiyi) Aug. 11, 2026
by Zhiyi Zhang (@zhiyi) Aug. 11, 2026
Aug. 11, 2026
5
9
June 2, 2026
5
13
[PATCH 0/2] MR1338: msxml3: Escape special characters in xml nodes
by Evan Tang (@etang-cw) April 12, 2026
by Evan Tang (@etang-cw) April 12, 2026
April 12, 2026
3
4
[PATCH v3 0/3] MR2343: Collection of small fixes for Fusion 360
by novenary * (@novenary) March 22, 2026
by novenary * (@novenary) March 22, 2026
March 22, 2026
5
7
[PATCH v7 0/4] MR359: mmdevapi: copy ContainerID property from audio driver if available
by Claire (@ClearlyClaire) Feb. 3, 2026
by Claire (@ClearlyClaire) Feb. 3, 2026
Feb. 3, 2026
7
12
[PATCH v6 0/2] MR2545: winmm: Remove 'dwLineID' check when MIXER_GETLINECONTROLSF_ONEBYID
by Yeshun Ye (@yeyeshun) Dec. 1, 2025
by Yeshun Ye (@yeyeshun) Dec. 1, 2025
Dec. 1, 2025
2
4
Nov. 14, 2025
3
11
Oct. 21, 2025
3
6
[PATCH 0/5] MR1035: oleaut32/tests: Use IMallocSpy to test VariantClear(VT_RECORD).
by Kevin Puetz (@puetzk) Sept. 9, 2025
by Kevin Puetz (@puetzk) Sept. 9, 2025
Sept. 9, 2025
4
12
[PATCH 0/1] MR1968: Fix a problem caused by the recent official commit "rsaenh: Factor out...
by Jackie Jiang (@sonyps5201314) Aug. 20, 2025
by Jackie Jiang (@sonyps5201314) Aug. 20, 2025
Aug. 20, 2025
3
3
[PATCH v2 0/1] MR2362: gitlab: Build-Depend on libpcsclite-dev for winscard.
by Francois Gouget (@fgouget) Aug. 20, 2025
by Francois Gouget (@fgouget) Aug. 20, 2025
Aug. 20, 2025
4
4
May 31, 2025
5
15
[PATCH v4 0/4] MR2127: ntdll: Load known dlls from system directory
by Paul Gofman (@gofman) May 15, 2025
by Paul Gofman (@gofman) May 15, 2025
May 15, 2025
4
8
[PATCH v7 0/2] MR979: d3d9: Implement d3dx_effect_SetRawValue
by Patrick Hibbs (@hibbsncc1701) March 24, 2025
by Patrick Hibbs (@hibbsncc1701) March 24, 2025
March 24, 2025
5
13
Dec. 18, 2024
4
8
[PATCH v2 0/2] MR475: server: Fix object name resolution of \Device\Null.
by Jinoh Kang (@iamahuman) Dec. 5, 2024
by Jinoh Kang (@iamahuman) Dec. 5, 2024
Dec. 5, 2024
3
4
Dec. 1, 2024
2
6
[PATCH 0/1] MR1121: winhttp: Fix missing reference upcount
by Yuan Yao (@yaoyuan.0553) Nov. 28, 2024
by Yuan Yao (@yaoyuan.0553) Nov. 28, 2024
Nov. 28, 2024
4
6
[PATCH v5 0/1] MR1139: ntoskrnl.exe: add KeNumberProcessors export.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 19, 2024
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 19, 2024
Nov. 19, 2024
4
4
[PATCH v12 0/1] MR1989: wininet: Allow UTC as a timezone.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 17, 2024
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 17, 2024
Nov. 17, 2024
2
2
[PATCH 0/2] MR482: advapi32/tests: Test kernel object security with the primary token as well.
by Jinoh Kang (@iamahuman) Nov. 9, 2024
by Jinoh Kang (@iamahuman) Nov. 9, 2024
Nov. 9, 2024
2
3
[PATCH 0/1] MR474: server: Default the token owner to the token user.
by Jinoh Kang (@iamahuman) Nov. 9, 2024
by Jinoh Kang (@iamahuman) Nov. 9, 2024
Nov. 9, 2024
2
3
[PATCH v19 0/11] MR1180: Make all kernel callbacks go through user32
by Torge Matthies (@tmatthies) Nov. 6, 2024
by Torge Matthies (@tmatthies) Nov. 6, 2024
Nov. 6, 2024
3
14
[PATCH v2 0/1] MR2657: d3d9/tests: test table fog z vs rhw with shaders, depth bias, oDepth..
by Aleksey Komarov (@q4a) Aug. 8, 2024
by Aleksey Komarov (@q4a) Aug. 8, 2024
Aug. 8, 2024
8
17
[PATCH v4 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) May 28, 2024
by Evan Tang (@etang-cw) May 28, 2024
May 28, 2024
3
4
[PATCH 0/2] MR2404: ddraw: Two improvements for Prince of Persia 3D.
by Zebediah Figura (@zfigura) May 28, 2024
by Zebediah Figura (@zfigura) May 28, 2024
May 28, 2024
6
15
[PATCH v21 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) May 28, 2024
by Steve Schnepp (@steveschnepp) May 28, 2024
May 28, 2024
2
6
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) March 20, 2024
by Jinoh Kang (@iamahuman) March 20, 2024
March 20, 2024
5
8
[PATCH 0/5] MR2615: d3dx10: Forward some functions from d3dx11 and sync tests.
by Zebediah Figura (@zfigura) March 19, 2024
by Zebediah Figura (@zfigura) March 19, 2024
March 19, 2024
4
11
[PATCH 0/1] MR1269: wined3d: Disable CSMT when running on a single core.
by Anton Baskanov (@baskanov) March 17, 2024
by Anton Baskanov (@baskanov) March 17, 2024
March 17, 2024
6
11
[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) March 16, 2024
by Fan WenJie (@fanwenjie) March 16, 2024
March 16, 2024
4
5
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu March 13, 2024
by Gabriel Ivăncescu March 13, 2024
March 13, 2024
1
3
[PATCH 0/1] MR667: win32u: Ignore SetWindowPos() if it is trying to change topmost state for child window.
by Paul Gofman (@gofman) March 3, 2024
by Paul Gofman (@gofman) March 3, 2024
March 3, 2024
6
6
[PATCH v11 0/3] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) Feb. 16, 2024
by Torge Matthies (@tmatthies) Feb. 16, 2024
Feb. 16, 2024
3
10
[PATCH 0/1] MR1425: ntdll: Return FILE_DEVICE_DISK for Unix FIFOs and sockets from get_device_info().
by Paul Gofman (@gofman) Feb. 14, 2024
by Paul Gofman (@gofman) Feb. 14, 2024
Feb. 14, 2024
4
4
[PATCH v2 0/4] MR2408: winex11: Detect Xkb layouts and create HKL registry keys.
by Rémi Bernon Jan. 18, 2024
by Rémi Bernon Jan. 18, 2024
Jan. 18, 2024
2
8
[PATCH 0/1] MR2416: setupapi: Stub in CM_Register_Notification
by James McDonnell (@ElementalWarrior) Dec. 7, 2023
by James McDonnell (@ElementalWarrior) Dec. 7, 2023
Dec. 7, 2023
3
3
Dec. 7, 2023
3
2
[PATCH 0/1] MR411: win32u: Don't load bitmap only TTF fonts without bitmap table.
by Paul Gofman (@gofman) Dec. 4, 2023
by Paul Gofman (@gofman) Dec. 4, 2023
Dec. 4, 2023
5
12
Dec. 1, 2023
4
8
Nov. 24, 2023
3
14
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 9, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 9, 2023
Nov. 9, 2023
4
7
[PATCH v3 0/2] MR2383: shell32: Avoid stack corruption caused by long URLs
by Stefan Rentsch (@restet) Oct. 22, 2023
by Stefan Rentsch (@restet) Oct. 22, 2023
Oct. 22, 2023
3
5
[PATCH v10 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Oct. 20, 2023
by Rémi Bernon Oct. 20, 2023
Oct. 20, 2023
2
9
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/1] MR2684: mf: Request more samples for transforms when needed.
by Shaun Ren (@shaunren) Sept. 29, 2023
by Shaun Ren (@shaunren) Sept. 29, 2023
Sept. 29, 2023
3
3
[PATCH 0/3] MR2325: d3d10/effect: Implement instructions used for signed integer division.
by Nikolay Sivov (@nsivov) Sept. 22, 2023
by Nikolay Sivov (@nsivov) Sept. 22, 2023
Sept. 22, 2023
4
15
[PATCH 0/2] MR535: Draft: winebus: implement BusQueryContainerID for USB devices when using bus_udev
by Claire (@ClearlyClaire) Sept. 4, 2023
by Claire (@ClearlyClaire) Sept. 4, 2023
Sept. 4, 2023
4
4
[PATCH 0/1] MR1809: gdiplus: Use width replace height in GdipCreateBitmapFromHICON.
by caibb2018 (@caibb2018) Aug. 22, 2023
by caibb2018 (@caibb2018) Aug. 22, 2023
Aug. 22, 2023
4
4
[PATCH v6 0/3] MR2168: win32u: Match second name when enum fonts.
by Keming Liang (@Keming) Aug. 17, 2023
by Keming Liang (@Keming) Aug. 17, 2023
Aug. 17, 2023
3
5
July 25, 2023
4
10
[PATCH v5 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 17, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 17, 2023
July 17, 2023
4
4
[PATCH v9 0/4] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) July 11, 2023
by Joel Holdsworth (@jhol) July 11, 2023
July 11, 2023
7
23
[PATCH v2 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) July 8, 2023
by Jactry Zeng (@jactry) July 8, 2023
July 8, 2023
4
6
July 4, 2023
4
11
[PATCH 0/1] MR1045: include: Add wine/winrt.h and define IInspectable helpers there.
by Paul Gofman (@gofman) June 23, 2023
by Paul Gofman (@gofman) June 23, 2023
June 23, 2023
5
6
[PATCH 0/1] MR2507: vbscript: Add additional types for stack_pop_bool.
by Jason Millard (@jsm174) June 21, 2023
by Jason Millard (@jsm174) June 21, 2023
June 21, 2023
4
7
[PATCH 0/1] MR1305: ntdll: The maximum length for a path is MAX_PATH.
by Jiajin Cui (@jin-king1) June 21, 2023
by Jiajin Cui (@jin-king1) June 21, 2023
June 21, 2023
3
3
[PATCH 0/1] MR1306: win32u: When the window is not visible but has WS_VISIBLE flag, we should update the vis rgn.
by Jiajin Cui (@jin-king1) June 21, 2023
by Jiajin Cui (@jin-king1) June 21, 2023
June 21, 2023
2
2
[PATCH v4 0/4] MR1710: mf: Discard end of presentation on IMFMediaSession_Stop.
by Rémi Bernon June 20, 2023
by Rémi Bernon June 20, 2023
June 20, 2023
2
10
[PATCH v2 0/1] MR2348: comdlg32: Add parent dir button to "Item" file dialog.
by Florian Will (@w-flo) June 17, 2023
by Florian Will (@w-flo) June 17, 2023
June 17, 2023
2
5
June 8, 2023
1
5
[PATCH v13 0/12] MR1857: Draft: comdlg32: IFileDialog navigation bar
by Vladislav Timonin (@vt) June 6, 2023
by Vladislav Timonin (@vt) June 6, 2023
June 6, 2023
6
22
June 2, 2023
2
6
May 25, 2023
4
15
[PATCH 0/2] MR542: configure: Build with -mimpure-text if available when building with -fno-PIC.
by Zebediah Figura (@zfigura) May 23, 2023
by Zebediah Figura (@zfigura) May 23, 2023
May 23, 2023
4
6
May 20, 2023
4
15
May 18, 2023
3
4
[PATCH 0/1] MR2724: wined3d: Submit command buffers that are built for longer than 2 ms.
by Zebediah Figura (@zfigura) May 15, 2023
by Zebediah Figura (@zfigura) May 15, 2023
May 15, 2023
7
15
[PATCH 0/4] MR2002: Draft: RFC: Extend winetest with multi-arch capabilities.
by eric pouech (@epo) May 12, 2023
by eric pouech (@epo) May 12, 2023
May 12, 2023
2
5
May 12, 2023
3
7
[PATCH v3 0/2] MR2578: Fixing module paths in LdrPath (corner case).
by eric pouech (@epo) May 12, 2023
by eric pouech (@epo) May 12, 2023
May 12, 2023
2
4
[PATCH 0/1] MR2687: ntdll: Retry send on ECONNREFUSED in try_send().
by Paul Gofman (@gofman) May 9, 2023
by Paul Gofman (@gofman) May 9, 2023
May 9, 2023
3
6
[PATCH 0/1] MR2230: webservices: Avoid uninitialized variable warning in format_double
by Gerald Pfeifer (@gerald) May 9, 2023
by Gerald Pfeifer (@gerald) May 9, 2023
May 9, 2023
3
6
[PATCH v9 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) May 8, 2023
by David Kahurani (@kahurani) May 8, 2023
May 8, 2023
4
3
[PATCH 0/1] MR2241: makedep: Better differentiate between compiling and linking commands.
by Bernhard Kölbl May 6, 2023
by Bernhard Kölbl May 6, 2023
May 6, 2023
2
3
[PATCH v3 0/2] MR2679: msvcrt110: Add stub _Cancellation_beacon::_Cancellation_beacon()
by Vijay Kiran Kamuju (@infyquest) May 4, 2023
by Vijay Kiran Kamuju (@infyquest) May 4, 2023
May 4, 2023
6
7
[PATCH 0/4] MR2714: d3d8: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) May 4, 2023
by Zebediah Figura (@zfigura) May 4, 2023
May 4, 2023
3
5
[PATCH v5 0/2] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) May 4, 2023
by Ziqing Hui (@zhui) May 4, 2023
May 4, 2023
3
4
4
10
[PATCH v6 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) May 3, 2023
by Jinoh Kang (@iamahuman) May 3, 2023
May 3, 2023
5
14
[PATCH 0/1] MR2725: d3dx9: Fix dst pitch for compressed format in D3DXLoadSurfaceFromMemory().
by Paul Gofman (@gofman) May 2, 2023
by Paul Gofman (@gofman) May 2, 2023
May 2, 2023
3
5
[PATCH v6 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
13
May 2, 2023
4
4
[PATCH v4 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) May 2, 2023
by Zebediah Figura (@zfigura) May 2, 2023
May 2, 2023
4
8
[PATCH 0/1] MR187: vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c.
by Henri Verbeet (@hverbeet) May 2, 2023
by Henri Verbeet (@hverbeet) May 2, 2023
May 2, 2023
3
3
[PATCH 0/1] MR186: vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure.
by Henri Verbeet (@hverbeet) May 2, 2023
by Henri Verbeet (@hverbeet) May 2, 2023
May 2, 2023
3
3
May 2, 2023
4
5
[PATCH v2 0/2] MR182: vkd3d-shader/hlsl: Introduce hlsl_ir_index, part 2/2 (optional).
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
5
[PATCH v3 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
4
3
[PATCH v2 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
by Francisco Casas (@fcasas) May 1, 2023
by Francisco Casas (@fcasas) May 1, 2023
May 1, 2023
5
4
[PATCH v12 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
3
4
[PATCH 0/5] MR177: vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
by Zebediah Figura (@zfigura) May 1, 2023
by Zebediah Figura (@zfigura) May 1, 2023
May 1, 2023
5
13
[PATCH v10 0/13] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) May 1, 2023
by Francisco Casas (@fcasas) May 1, 2023
May 1, 2023
5
17
[PATCH v5 0/3] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
4
7
[PATCH v2 0/4] MR2726: wine{alsa,coreaudio,oss,pulse}: Move SimpleAudioVolume into mmdevapi.
by Davide Beatrici (@davidebeatrici) May 1, 2023
by Davide Beatrici (@davidebeatrici) May 1, 2023
May 1, 2023
3
5
[PATCH 0/9] MR2719: winegstreamer: Cleanup media source streams and add synchronization.
by Rémi Bernon May 1, 2023
by Rémi Bernon May 1, 2023
May 1, 2023
3
11
[PATCH v8 0/4] MR2387: winegstreamer: Use stream format in stream_props_GetMediaType.
by Ziqing Hui (@zhui) May 1, 2023
by Ziqing Hui (@zhui) May 1, 2023
May 1, 2023
3
6
[PATCH v4 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Nikolay Sivov (@nsivov) May 1, 2023
by Nikolay Sivov (@nsivov) May 1, 2023
May 1, 2023
3
3