[PATCH 0/4] MR2726: wine{alsa,coreaudio,oss,pulse}: Move SimpleAudioVolume into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 29, 2023
by Davide Beatrici (@davidebeatrici) April 29, 2023
April 29, 2023
3
6
[PATCH v2 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) April 29, 2023
by Ethan Lee (@flibitijibibo) April 29, 2023
April 29, 2023
2
1
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) April 29, 2023
by Jinoh Kang (@iamahuman) April 29, 2023
April 29, 2023
1
0
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) April 29, 2023
by Jinoh Kang (@iamahuman) April 29, 2023
April 29, 2023
1
0
[PATCH 0/1] MR2330: xmllite/writer: implement prefix autogeneration
by David Kahurani (@kahurani) April 29, 2023
by David Kahurani (@kahurani) April 29, 2023
April 29, 2023
3
7
Re: [PATCH v14 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 29, 2023
by Davide Beatrici (@davidebeatrici) April 29, 2023
April 29, 2023
1
0
[PATCH 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) April 29, 2023
by Ethan Lee (@flibitijibibo) April 29, 2023
April 29, 2023
2
1
Re: [PATCH v4 0/2] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Francisco Casas (@fcasas) April 28, 2023
by Francisco Casas (@fcasas) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v4 0/2] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
1
0
[PATCH v3 0/2] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
3
4
[PATCH v2 0/1] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
2
2
[PATCH 0/1] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
2
1
[PATCH v6 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
2
2
[PATCH v11 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
2
2
Re: [PATCH v7 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Zebediah Figura (@zfigura) April 28, 2023
by Zebediah Figura (@zfigura) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v4 0/4] MR2682: uiautomationcore: Focused element retrieval, and a deadlock fix. - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v2 0/1] MR2720: wined3d: Add a comment about mismatched samplers. - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v2 0/4] MR2721: gdi/wineps: Add support for implicitly calling StartPage and for EMRI_DEVMODE spool file record - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v14 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi. - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v7 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4(). - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v2 0/2] MR185: vkd3d: Fix descriptor write issues. - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v7 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics. - approved
by Alexandre Julliard (@julliard) April 28, 2023
by Alexandre Julliard (@julliard) April 28, 2023
April 28, 2023
1
0
[PATCH v3 0/4] MR2682: uiautomationcore: Focused element retrieval, and a deadlock fix.
by Connor McAdams (@cmcadams) April 28, 2023
by Connor McAdams (@cmcadams) April 28, 2023
April 28, 2023
3
5
[PATCH v2 0/4] MR2682: uiautomationcore: Focused element retrieval, and a deadlock fix.
by Connor McAdams (@cmcadams) April 28, 2023
by Connor McAdams (@cmcadams) April 28, 2023
April 28, 2023
3
8
[PATCH 0/1] MR2720: wined3d: Add a comment about mismatched samplers.
by Paul Gofman (@gofman) April 28, 2023
by Paul Gofman (@gofman) April 28, 2023
April 28, 2023
4
3
[PATCH 0/7] MR2712: winewayland.drv: part 3: Handle dynamic wl_output events
by Alexandros Frantzis (@afrantzis) April 28, 2023
by Alexandros Frantzis (@afrantzis) April 28, 2023
April 28, 2023
3
12
[PATCH v4 0/7] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) April 28, 2023
by Conor McCarthy (@cmccarthy) April 28, 2023
April 28, 2023
2
8
[PATCH v3 0/6] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) April 28, 2023
by Conor McCarthy (@cmccarthy) April 28, 2023
April 28, 2023
2
6
[PATCH v3 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Nikolay Sivov (@nsivov) April 28, 2023
by Nikolay Sivov (@nsivov) April 28, 2023
April 28, 2023
4
3
[PATCH v2 0/4] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) April 28, 2023
by Conor McCarthy (@cmccarthy) April 28, 2023
April 28, 2023
2
4
[PATCH v5 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
2
4
[PATCH v6 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
2
3
[PATCH v4 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
3
4
[PATCH v5 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
4
10
[PATCH v3 0/2] MR184: Draft: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
4
11
April 28, 2023
3
4
[PATCH v3 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) April 28, 2023
by Zebediah Figura (@zfigura) April 28, 2023
April 28, 2023
3
6
[PATCH v10 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 28, 2023
by Ethan Lee (@flibitijibibo) April 28, 2023
April 28, 2023
3
5
[PATCH 0/4] MR2721: gdi/wineps: Add support for implicitly calling StartPage and for EMRI_DEVMODE spool file record
by Piotr Caban (@piotr) April 28, 2023
by Piotr Caban (@piotr) April 28, 2023
April 28, 2023
3
5
[PATCH v2 0/1] MR2678: win32u: Partially implement NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE).
by Paul Gofman (@gofman) April 28, 2023
by Paul Gofman (@gofman) April 28, 2023
April 28, 2023
3
8
[PATCH v13 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 28, 2023
by Davide Beatrici (@davidebeatrici) April 28, 2023
April 28, 2023
3
10
[PATCH v8 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 28, 2023
by David Kahurani (@kahurani) April 28, 2023
April 28, 2023
3
2
Re: [PATCH v2 0/1] MR2549: winevulkan: Update to VK spec version 1.3.246.
by Georg Lehmann (@DadSchoorse) April 28, 2023
by Georg Lehmann (@DadSchoorse) April 28, 2023
April 28, 2023
1
0
Re: [PATCH v2 0/1] MR2549: winevulkan: Update to VK spec version 1.3.246.
by Georg Lehmann (@DadSchoorse) April 28, 2023
by Georg Lehmann (@DadSchoorse) April 28, 2023
April 28, 2023
1
0
[PATCH v7 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 28, 2023
by David Kahurani (@kahurani) April 28, 2023
April 28, 2023
2
1
Re: [PATCH v2 0/1] MR2549: winevulkan: Update to VK spec version 1.3.246.
by Oscar Barenys (@oscarbg) April 27, 2023
by Oscar Barenys (@oscarbg) April 27, 2023
April 27, 2023
1
0
[PATCH v12 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 27, 2023
by Davide Beatrici (@davidebeatrici) April 27, 2023
April 27, 2023
3
5
[PATCH v11 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 27, 2023
by Davide Beatrici (@davidebeatrici) April 27, 2023
April 27, 2023
3
11
Re: [PATCH v2 0/2] MR2717: d3d9/tests: AMD GPUs sample the border color of cube textures. - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v2 0/5] MR2704: imm32: More tests and fixes for IMMGWL_IMC and ImmGenerateMessages. - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v4 0/3] MR2705: d3dcompiler: D3DAssemble is a private export. - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v4 0/9] MR2718: gdi: Partial support for creating EMF spool files. - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v2 0/5] MR2715: dsound: Doppler shift (part 1) - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v2 0/1] MR2706: ntdll: Print RPC_S_SERVER_UNAVAILABLE exceptions - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v5 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock(). - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v2 0/1] MR2716: po: Update Lithuanian translation. - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v3 0/2] MR2692: msi:custom: ok_() takes printf-style arguments. - approved
by Alexandre Julliard (@julliard) April 27, 2023
by Alexandre Julliard (@julliard) April 27, 2023
April 27, 2023
1
0
[PATCH 0/2] MR2717: d3d9/tests: AMD GPUs sample the border color of cube textures.
by Stefan Dösinger April 27, 2023
by Stefan Dösinger April 27, 2023
April 27, 2023
2
3
[PATCH v2 0/2] MR2578: Fixing module paths in LdrPath (corner case).
by eric pouech (@epo) April 27, 2023
by eric pouech (@epo) April 27, 2023
April 27, 2023
3
6
[PATCH v4 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 27, 2023
by Torge Matthies (@tmatthies) April 27, 2023
April 27, 2023
2
3
[PATCH v9 0/13] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 27, 2023
by Francisco Casas (@fcasas) April 27, 2023
April 27, 2023
4
20
[PATCH 0/5] MR2704: imm32: More tests and fixes for IMMGWL_IMC and ImmGenerateMessages.
by Rémi Bernon April 27, 2023
by Rémi Bernon April 27, 2023
April 27, 2023
1
6
[PATCH v3 0/3] MR2705: d3dcompiler: D3DAssemble is a private export.
by Stefan Dösinger April 27, 2023
by Stefan Dösinger April 27, 2023
April 27, 2023
2
4
Re: [PATCH v9 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 27, 2023
by Ethan Lee (@flibitijibibo) April 27, 2023
April 27, 2023
1
0
[PATCH v3 0/9] MR2718: gdi: Partial support for creating EMF spool files.
by Piotr Caban (@piotr) April 27, 2023
by Piotr Caban (@piotr) April 27, 2023
April 27, 2023
3
10
[PATCH v2 0/10] MR2718: gdi: Partial support for creating EMF spool files.
by Piotr Caban (@piotr) April 27, 2023
by Piotr Caban (@piotr) April 27, 2023
April 27, 2023
3
13
[PATCH v8 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 27, 2023
by Ethan Lee (@flibitijibibo) April 27, 2023
April 27, 2023
4
4
April 27, 2023
3
6
[PATCH 0/2] MR185: vkd3d: Fix descriptor write issues.
by Conor McCarthy (@cmccarthy) April 27, 2023
by Conor McCarthy (@cmccarthy) April 27, 2023
April 27, 2023
3
3
[PATCH v6 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
3
3
[PATCH 0/10] MR2718: gdi: Partial support for creating EMF spool files.
by Piotr Caban (@piotr) April 27, 2023
by Piotr Caban (@piotr) April 27, 2023
April 27, 2023
4
12
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 27, 2023
by Giovanni Mascellani (@giomasce) April 27, 2023
April 27, 2023
1
0
[PATCH v2 0/3] MR2705: d3dcompiler: D3DAssemble is a private export.
by Stefan Dösinger April 27, 2023
by Stefan Dösinger April 27, 2023
April 27, 2023
3
9
[PATCH v10 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
2
1
[PATCH v10 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 27, 2023
by Davide Beatrici (@davidebeatrici) April 27, 2023
April 27, 2023
3
8
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Daniel Lehman (@dlehman25) April 27, 2023
by Daniel Lehman (@dlehman25) April 27, 2023
April 27, 2023
1
0
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Daniel Lehman (@dlehman25) April 27, 2023
by Daniel Lehman (@dlehman25) April 27, 2023
April 27, 2023
1
0
[PATCH v9 0/4] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 27, 2023
by Davide Beatrici (@davidebeatrici) April 27, 2023
April 27, 2023
3
7
[PATCH v2 0/2] MR2692: Draft: msi:custom: ok_() takes printf-style arguments.
by Francois Gouget (@fgouget) April 27, 2023
by Francois Gouget (@fgouget) April 27, 2023
April 27, 2023
3
4
April 27, 2023
1
1
[PATCH 0/4] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) April 27, 2023
by Conor McCarthy (@cmccarthy) April 27, 2023
April 27, 2023
4
8
[PATCH v2 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
3
6
[PATCH 0/1] MR182: vkd3d-shader/hlsl: Introduce hlsl_ir_index, part 2/2 (optional).
by Francisco Casas (@fcasas) April 27, 2023
by Francisco Casas (@fcasas) April 27, 2023
April 27, 2023
3
2
[PATCH v5 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
3
3
[PATCH v4 0/1] MR2713: kernelbase: Add GetPackagesByPackageFamily stub.
by Etaash Mathamsetty (@etaash.mathamsetty) April 27, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 27, 2023
April 27, 2023
3
2
[PATCH v2 0/2] MR184: Draft: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 27, 2023
by Ethan Lee (@flibitijibibo) April 27, 2023
April 27, 2023
2
4
[PATCH 0/2] MR184: Draft: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 27, 2023
by Ethan Lee (@flibitijibibo) April 27, 2023
April 27, 2023
3
5
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 27, 2023
by Zebediah Figura (@zfigura) April 27, 2023
April 27, 2023
1
0
[PATCH v3 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 27, 2023
by Torge Matthies (@tmatthies) April 27, 2023
April 27, 2023
3
12
[PATCH v4 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 26, 2023
by Paul Gofman (@gofman) April 26, 2023
April 26, 2023
3
3
Re: [PATCH v3 0/2] MR2571: Some improvements for appwiz.cpl. - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v3 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces. - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v4 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback. - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/11] MR2662: mfplat: Optimize DXGI buffer locking - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/2] MR2708: Two misc janitorings - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/1] MR2707: threadpoolwinrt: Forward a Release() to a Release() method. - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v13 0/4] MR566: shell32: Implement SHBindToFolderIDListParent. - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v6 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias(). - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v6 0/5] MR136: vkd3d-shader/hlsl: Handle discard statement. - approved
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
[PATCH v3 0/1] MR2713: kernelbase: Add GetPackagesByPackageFamily stub.
by Etaash Mathamsetty (@etaash.mathamsetty) April 26, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 26, 2023
April 26, 2023
2
1