[PATCH 0/1] MR2713: kernelbase: Add GetCurrentPackageFamilyName stub.
by Etaash Mathamsetty (@etaash.mathamsetty) April 26, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 26, 2023
April 26, 2023
3
2
April 26, 2023
3
3
[PATCH 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
by Francisco Casas (@fcasas) April 26, 2023
by Francisco Casas (@fcasas) April 26, 2023
April 26, 2023
2
1
[PATCH v3 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
2
6
[PATCH v2 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7
[PATCH v5 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 26, 2023
by Francisco Casas (@fcasas) April 26, 2023
April 26, 2023
3
20
[PATCH v4 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
2
3
[PATCH v2 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
3
[PATCH v3 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
4
6
[PATCH v5 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
10
[PATCH v5 0/5] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
9
[PATCH 0/2] MR2711: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/1] MR2707: threadpoolwinrt: Forward a Release() to a Release() method.
by Michael Stefaniuc (@mstefani) April 26, 2023
by Michael Stefaniuc (@mstefani) April 26, 2023
April 26, 2023
3
2
[PATCH 0/11] MR2662: mfplat: Optimize DXGI buffer locking
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
3
14
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
[PATCH v3 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 26, 2023
by Paul Gofman (@gofman) April 26, 2023
April 26, 2023
3
3
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
1
0
April 26, 2023
3
3
[PATCH v4 0/2] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
3
3
April 26, 2023
3
11
[PATCH 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7
Re: [PATCH v2 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 26, 2023
by Henri Verbeet (@hverbeet) April 26, 2023
April 26, 2023
1
0
April 26, 2023
4
5
[PATCH v12 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) April 26, 2023
by Mohamad Al-Jaf (@maljaf) April 26, 2023
April 26, 2023
4
6
[PATCH v8 0/6] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 26, 2023
by Davide Beatrici (@davidebeatrici) April 26, 2023
April 26, 2023
3
7
[PATCH v2 0/1] MR170: vkd3d-shader/ir: Emit a shader error if the control point phase id cannot be inserted.
by Conor McCarthy (@cmccarthy) April 26, 2023
by Conor McCarthy (@cmccarthy) April 26, 2023
April 26, 2023
4
4
[PATCH v2 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 26, 2023
by Torge Matthies (@tmatthies) April 26, 2023
April 26, 2023
2
2
[PATCH v6 0/11] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 26, 2023
by Rémi Bernon April 26, 2023
April 26, 2023
2
19
[PATCH 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 26, 2023
by Torge Matthies (@tmatthies) April 26, 2023
April 26, 2023
2
1
[PATCH v3 0/2] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
2
2
[PATCH v7 0/4] MR2387: winegstreamer: Use stream format in stream_props_GetMediaType.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
2
4
[PATCH v6 0/4] MR2387: winegstreamer: Use codec format in stream_props_GetMediaType.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
4
9
[PATCH v2 0/2] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
3
8
[PATCH v2 0/2] MR2698: winex11: Avoid breaking XIM XFilterEvent / XmbLookupString sequence.
by Rémi Bernon April 26, 2023
by Rémi Bernon April 26, 2023
April 26, 2023
2
4
[PATCH 0/1] MR71: Draft: vkd3d: Update Vulkan descriptors only when submitted to a command queue.
by Conor McCarthy (@cmccarthy) April 26, 2023
by Conor McCarthy (@cmccarthy) April 26, 2023
April 26, 2023
2
2
[PATCH v7 0/6] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 25, 2023
by Davide Beatrici (@davidebeatrici) April 25, 2023
April 25, 2023
2
6
Re: [PATCH v2 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics. - approved
by Francisco Casas (@fcasas) April 25, 2023
by Francisco Casas (@fcasas) April 25, 2023
April 25, 2023
1
0
Re: [PATCH v6 0/9] MR2691: mshtml: More ref leak fixes. - approved
by Alexandre Julliard (@julliard) April 25, 2023
by Alexandre Julliard (@julliard) April 25, 2023
April 25, 2023
1
0
April 25, 2023
1
0
Re: [PATCH v5 0/5] MR2672: apisetschema: Add api-ms-win-core-psm-appnotify-l1-1-0. - approved
by Alexandre Julliard (@julliard) April 25, 2023
by Alexandre Julliard (@julliard) April 25, 2023
April 25, 2023
1
0
Re: [PATCH v2 0/4] MR2703: wineps: default device font, paths drawing and multiple pages document fixes - approved
by Alexandre Julliard (@julliard) April 25, 2023
by Alexandre Julliard (@julliard) April 25, 2023
April 25, 2023
1
0
Re: [PATCH v3 0/2] MR2697: winhttp: Support WINHTTP_OPTION_PARENT_HANDLE in request_query_option(). - approved
by Alexandre Julliard (@julliard) April 25, 2023
by Alexandre Julliard (@julliard) April 25, 2023
April 25, 2023
1
0
Re: [PATCH v3 0/4] MR2695: wine{alsa,coreaudio,oss,pulse}: Use dedicated macros to call interface functions. - approved
by Alexandre Julliard (@julliard) April 25, 2023
by Alexandre Julliard (@julliard) April 25, 2023
April 25, 2023
1
0
Re: [PATCH v6 0/4] MR156: vkd3d: Use atomic exchange for descriptor writes. - approved
by Alexandre Julliard (@julliard) April 25, 2023
by Alexandre Julliard (@julliard) April 25, 2023
April 25, 2023
1
0
April 25, 2023
1
0
April 25, 2023
1
1
[PATCH 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Nikolay Sivov (@nsivov) April 25, 2023
by Nikolay Sivov (@nsivov) April 25, 2023
April 25, 2023
3
3
[PATCH v4 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 25, 2023
by Francisco Casas (@fcasas) April 25, 2023
April 25, 2023
2
12
April 25, 2023
2
10
2
6
April 25, 2023
2
13
April 25, 2023
1
10
Re: [PATCH v6 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by Nikolay Sivov (@nsivov) April 25, 2023
by Nikolay Sivov (@nsivov) April 25, 2023
April 25, 2023
1
0
Re: [PATCH v6 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by Nikolay Sivov (@nsivov) April 25, 2023
by Nikolay Sivov (@nsivov) April 25, 2023
April 25, 2023
1
0
[PATCH 0/4] MR2703: wineps: default device font, paths drawing and multiple pages document fixes
by Piotr Caban (@piotr) April 25, 2023
by Piotr Caban (@piotr) April 25, 2023
April 25, 2023
4
6
[PATCH v4 0/5] MR2672: apisetschema: Add api-ms-win-core-psm-appnotify-l1-1-0.
by Mohamad Al-Jaf (@maljaf) April 25, 2023
by Mohamad Al-Jaf (@maljaf) April 25, 2023
April 25, 2023
4
7
April 25, 2023
2
7
[PATCH v2 0/2] MR2697: winhttp: Support WINHTTP_OPTION_PARENT_HANDLE in request_query_option().
by Vova Mshanetskiy (@vovams) April 25, 2023
by Vova Mshanetskiy (@vovams) April 25, 2023
April 25, 2023
5
6
[PATCH v11 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) April 25, 2023
by Mohamad Al-Jaf (@maljaf) April 25, 2023
April 25, 2023
4
7
[PATCH v7 0/13] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 24, 2023
by Francisco Casas (@fcasas) April 24, 2023
April 24, 2023
2
15
[PATCH v2 0/4] MR2695: wine{alsa,coreaudio,oss,pulse}: Use dedicated macros to call interface functions.
by Davide Beatrici (@davidebeatrici) April 24, 2023
by Davide Beatrici (@davidebeatrici) April 24, 2023
April 24, 2023
3
5
Re: [PATCH v3 0/2] MR2674: d3d10: Use the vkd3d-shader DXBC API. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v2 0/1] MR2696: ntdll: Avoid integer overflow in block_get_subheap(). - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v2 0/1] MR2686: ntdll: Mind LFH pending blocks in RtlDestroyHeap(). - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v3 0/1] MR1950: widl: Initialize __frame to a default value (Coverity) - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v6 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v2 0/4] MR2694: wine{alsa,coreaudio,oss,pulse}: Implement functions to lock and unlock sessions. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
Re: [PATCH v2 0/7] MR2693: gdi32: EMF palette recording improvements. - approved
by Alexandre Julliard (@julliard) April 24, 2023
by Alexandre Julliard (@julliard) April 24, 2023
April 24, 2023
1
0
[PATCH v6 0/12] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 24, 2023
by Francisco Casas (@fcasas) April 24, 2023
April 24, 2023
4
29
[PATCH 0/1] MR2701: ntdll: Decrement thread count from exit_thread and exit the process if needed.
by Tim Clem (@tclem) April 24, 2023
by Tim Clem (@tclem) April 24, 2023
April 24, 2023
2
1
[PATCH v2 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) April 24, 2023
by Zebediah Figura (@zfigura) April 24, 2023
April 24, 2023
2
5
[PATCH v6 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
2
3
[PATCH 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
4
4
[PATCH 0/2] MR2692: msi:custom: ok_() takes printf-style arguments.
by Francois Gouget (@fgouget) April 24, 2023
by Francois Gouget (@fgouget) April 24, 2023
April 24, 2023
3
4
[PATCH v5 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
3
3
[PATCH v3 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 24, 2023
by Francisco Casas (@fcasas) April 24, 2023
April 24, 2023
3
13
April 24, 2023
3
19
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Tim Clem (@tclem) April 24, 2023
by Tim Clem (@tclem) April 24, 2023
April 24, 2023
1
0
[PATCH v3 0/5] MR2672: apisetschema: Add api-ms-win-core-psm-appnotify-l1-1-0.
by Mohamad Al-Jaf (@maljaf) April 24, 2023
by Mohamad Al-Jaf (@maljaf) April 24, 2023
April 24, 2023
5
11
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Nikolay Sivov (@nsivov) April 24, 2023
by Nikolay Sivov (@nsivov) April 24, 2023
April 24, 2023
1
0
[PATCH 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Tim Clem (@tclem) April 24, 2023
by Tim Clem (@tclem) April 24, 2023
April 24, 2023
2
2
[PATCH v6 0/10] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon April 24, 2023
by Rémi Bernon April 24, 2023
April 24, 2023
3
13
[PATCH 0/1] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) April 24, 2023
by Ziqing Hui (@zhui) April 24, 2023
April 24, 2023
3
9
[PATCH 0/1] MR2654: libs/vkd3d: Leave the command queue op mutex locked after a partial flush.
by Giovanni Mascellani (@giomasce) April 24, 2023
by Giovanni Mascellani (@giomasce) April 24, 2023
April 24, 2023
4
4
[PATCH v5 0/4] MR156: vkd3d: Use atomic exchange for descriptor writes.
by Conor McCarthy (@cmccarthy) April 24, 2023
by Conor McCarthy (@cmccarthy) April 24, 2023
April 24, 2023
2
4
[PATCH 0/2] MR2698: winex11: Avoid breaking XIM XFilterEvent / XmbLookupString sequence.
by Rémi Bernon April 24, 2023
by Rémi Bernon April 24, 2023
April 24, 2023
2
4
[PATCH v2 0/2] MR2674: d3d10: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 24, 2023
by Henri Verbeet (@hverbeet) April 24, 2023
April 24, 2023
3
4
[PATCH v4 0/4] MR156: vkd3d: Use atomic exchange for descriptor writes.
by Conor McCarthy (@cmccarthy) April 24, 2023
by Conor McCarthy (@cmccarthy) April 24, 2023
April 24, 2023
4
6
[PATCH v10 0/2] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) April 24, 2023
by Mohamad Al-Jaf (@maljaf) April 24, 2023
April 24, 2023
4
3
[PATCH 0/1] MR2696: ntdll: Avoid integer overflow in block_get_subheap().
by Paul Gofman (@gofman) April 24, 2023
by Paul Gofman (@gofman) April 24, 2023
April 24, 2023
3
2
[PATCH 0/1] MR2686: ntdll: Mind LFH pending blocks in RtlDestroyHeap().
by Paul Gofman (@gofman) April 24, 2023
by Paul Gofman (@gofman) April 24, 2023
April 24, 2023
3
2
[PATCH 0/1] MR2697: winhttp: Support WINHTTP_OPTION_PARENT_HANDLE in request_query_option().
by Vova Mshanetskiy (@vovams) April 24, 2023
by Vova Mshanetskiy (@vovams) April 24, 2023
April 24, 2023
3
2
Re: [PATCH v6 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 24, 2023
by David Kahurani (@kahurani) April 24, 2023
April 24, 2023
1
0
[PATCH v2 0/1] MR1950: widl: Initialize __frame to a default value (Coverity)
by Alistair Leslie-Hughes (@alesliehughes) April 24, 2023
by Alistair Leslie-Hughes (@alesliehughes) April 24, 2023
April 24, 2023
4
4
April 23, 2023
3
5