Re: [PATCH v5 0/1] MR2413: comctl32: Fix the problem that listview cannot display all files.
by Nikolay Sivov (@nsivov) April 22, 2023
by Nikolay Sivov (@nsivov) April 22, 2023
April 22, 2023
1
0
[PATCH v5 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 22, 2023
by Alex Henrie (@alexhenrie) April 22, 2023
April 22, 2023
4
5
[PATCH v9 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 22, 2023
by Nikolay Sivov (@nsivov) April 22, 2023
April 22, 2023
2
1
[PATCH v6 0/10] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 22, 2023
by Davide Beatrici (@davidebeatrici) April 22, 2023
April 22, 2023
3
22
[PATCH 0/4] MR2695: wine{alsa,coreaudio,oss,pulse}: Use dedicated macros to call interface functions.
by Davide Beatrici (@davidebeatrici) April 22, 2023
by Davide Beatrici (@davidebeatrici) April 22, 2023
April 22, 2023
3
5
[PATCH 0/4] MR2694: wine{alsa,coreaudio,oss,pulse}: Implement functions to lock and unlock sessions.
by Davide Beatrici (@davidebeatrici) April 22, 2023
by Davide Beatrici (@davidebeatrici) April 22, 2023
April 22, 2023
3
5
[PATCH 0/7] MR2693: gdi32: EMF palette recording improvements.
by Piotr Caban (@piotr) April 22, 2023
by Piotr Caban (@piotr) April 22, 2023
April 22, 2023
4
9
[PATCH v2 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 21, 2023
by Francisco Casas (@fcasas) April 21, 2023
April 21, 2023
4
29
[PATCH v4 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 21, 2023
by Ethan Lee (@flibitijibibo) April 21, 2023
April 21, 2023
2
3
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Henri Verbeet (@hverbeet) April 21, 2023
by Henri Verbeet (@hverbeet) April 21, 2023
April 21, 2023
1
0
[PATCH v3 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 21, 2023
by Ethan Lee (@flibitijibibo) April 21, 2023
April 21, 2023
2
2
[PATCH v8 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
2
1
[PATCH 0/4] MR2682: uiautomationcore: Focused element retrieval, and a deadlock fix.
by Connor McAdams (@cmcadams) April 21, 2023
by Connor McAdams (@cmcadams) April 21, 2023
April 21, 2023
3
8
Re: [PATCH v4 0/1] MR2675: mfreadwrite: Fix an address of operator typo. - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v2 0/1] MR2685: msvcrt: Fix crash when rethrowing after a non-C++ exception on x86_64. - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v11 0/5] MR2476: winewayland.drv: part 2: Display configuration enhancements - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v2 0/1] MR175: vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic(). - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v11 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops. - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
[PATCH v3 0/1] MR2675: Draft: mfreadwrite: Fix an address of operator typo.
by Ziqing Hui (@zhui) April 21, 2023
by Ziqing Hui (@zhui) April 21, 2023
April 21, 2023
3
3
[PATCH 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 21, 2023
by Ethan Lee (@flibitijibibo) April 21, 2023
April 21, 2023
2
2
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 21, 2023
by Zebediah Figura (@zfigura) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 21, 2023
by Zebediah Figura (@zfigura) April 21, 2023
April 21, 2023
1
0
[PATCH v2 0/5] MR2672: apisetschema: Add api-ms-win-core-psm-appnotify-l1-1-0.
by Mohamad Al-Jaf (@maljaf) April 21, 2023
by Mohamad Al-Jaf (@maljaf) April 21, 2023
April 21, 2023
6
13
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 21, 2023
by Zebediah Figura (@zfigura) April 21, 2023
April 21, 2023
1
0
[PATCH 0/1] MR2685: msvcrt: Fix crash when rethrowing after a non-C++ exception on x86_64.
by Brendan Shanks (@bshanks) April 21, 2023
by Brendan Shanks (@bshanks) April 21, 2023
April 21, 2023
3
2
April 21, 2023
4
9
April 21, 2023
2
14
[PATCH v26 0/4] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) April 21, 2023
by Torge Matthies (@tmatthies) April 21, 2023
April 21, 2023
2
6
[PATCH 0/1] MR175: vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().
by Zebediah Figura (@zfigura) April 21, 2023
by Zebediah Figura (@zfigura) April 21, 2023
April 21, 2023
4
3
[PATCH v10 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
3
3
[PATCH v4 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
2
2
[PATCH v3 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
3
5
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 21, 2023
by Giovanni Mascellani (@giomasce) April 21, 2023
April 21, 2023
1
0
April 21, 2023
2
5
April 21, 2023
2
2
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Henri Verbeet (@hverbeet) April 21, 2023
by Henri Verbeet (@hverbeet) April 21, 2023
April 21, 2023
1
0
April 21, 2023
3
3
[PATCH v2 0/3] MR2675: mfreadwrite: Fix an address of operator typo.
by Ziqing Hui (@zhui) April 21, 2023
by Ziqing Hui (@zhui) April 21, 2023
April 21, 2023
4
9
April 21, 2023
3
6
[PATCH v4 0/4] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
6
17
[PATCH 0/1] MR2678: win32u: Partially implement NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE).
by Paul Gofman (@gofman) April 21, 2023
by Paul Gofman (@gofman) April 21, 2023
April 21, 2023
3
6
[PATCH 0/2] MR2674: d3d10: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 20, 2023
by Henri Verbeet (@hverbeet) April 20, 2023
April 20, 2023
3
3
[PATCH 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) April 20, 2023
by Zebediah Figura (@zfigura) April 20, 2023
April 20, 2023
2
5
[PATCH v3 0/1] MR1853: mf: Request more samples for MFT when needed.
by Shaun Ren (@shaunren) April 20, 2023
by Shaun Ren (@shaunren) April 20, 2023
April 20, 2023
2
3
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 20, 2023
by Zebediah Figura (@zfigura) April 20, 2023
April 20, 2023
1
0
April 20, 2023
3
9
Re: [PATCH v2 0/1] MR2683: vkd3d: Update the version information for release 1.7. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v2 0/5] MR2680: wineps: Support more spool file records (palettes, DIBs) - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v2 0/1] MR2681: kernel32/tests: Fix the ScrollConsoleScreenBuffer() tests on Windows 10 1909. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v3 0/2] MR2649: wininet/tests: Add constants for DetectAutoProxyUrl() and more proxy tests. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v2 0/1] MR173: tests/shader_runner: Remove a redundant vkd3d_test_pop_context(). - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v3 0/5] MR169: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 2. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
Re: [PATCH v4 0/2] MR167: vkd3d: Do not skip all viewports if one is invalid. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
[PATCH v5 0/10] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 20, 2023
by Davide Beatrici (@davidebeatrici) April 20, 2023
April 20, 2023
2
10
[PATCH v4 0/10] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 20, 2023
by Davide Beatrici (@davidebeatrici) April 20, 2023
April 20, 2023
2
11
[PATCH v3 0/10] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 20, 2023
by Davide Beatrici (@davidebeatrici) April 20, 2023
April 20, 2023
3
13
[PATCH 0/1] MR2683: vkd3d: Update the version information for release 1.7.
by Henri Verbeet (@hverbeet) April 20, 2023
by Henri Verbeet (@hverbeet) April 20, 2023
April 20, 2023
2
1
[PATCH v3 0/4] MR156: vkd3d: Use atomic exchange for descriptor writes.
by Conor McCarthy (@cmccarthy) April 20, 2023
by Conor McCarthy (@cmccarthy) April 20, 2023
April 20, 2023
3
5
[PATCH 0/1] MR173: tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
by Zebediah Figura (@zfigura) April 20, 2023
by Zebediah Figura (@zfigura) April 20, 2023
April 20, 2023
4
3
[PATCH 0/5] MR2680: wineps: Support more spool file records (palettes, DIBs)
by Piotr Caban (@piotr) April 20, 2023
by Piotr Caban (@piotr) April 20, 2023
April 20, 2023
3
6
[PATCH 0/1] MR2681: kernel32/tests: Fix the ScrollConsoleScreenBuffer() tests on Windows 10 1909.
by Francois Gouget (@fgouget) April 20, 2023
by Francois Gouget (@fgouget) April 20, 2023
April 20, 2023
2
1
[PATCH v4 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 20, 2023
by Alex Henrie (@alexhenrie) April 20, 2023
April 20, 2023
4
6
[PATCH v10 0/5] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 20, 2023
by Alexandros Frantzis (@afrantzis) April 20, 2023
April 20, 2023
3
7
[PATCH 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Henri Verbeet (@hverbeet) April 20, 2023
by Henri Verbeet (@hverbeet) April 20, 2023
April 20, 2023
3
6
[PATCH v2 0/1] MR2679: msvcrt110: Add stub _Cancellation_beacon::_Cancellation_beacon()
by Vijay Kiran Kamuju (@infyquest) April 20, 2023
by Vijay Kiran Kamuju (@infyquest) April 20, 2023
April 20, 2023
3
2
[PATCH 0/1] MR2679: msvcrt110: Add stub _Cancellation_beacon::_Cancellation_beacon()
by Vijay Kiran Kamuju (@infyquest) April 20, 2023
by Vijay Kiran Kamuju (@infyquest) April 20, 2023
April 20, 2023
3
2
Re: [PATCH v3 0/82] MR2585: Release 8.0.1. - approved
by Alexandre Julliard (@julliard) April 20, 2023
by Alexandre Julliard (@julliard) April 20, 2023
April 20, 2023
1
0
[PATCH v9 0/5] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 20, 2023
by Alexandros Frantzis (@afrantzis) April 20, 2023
April 20, 2023
2
8
[PATCH v2 0/5] MR169: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 2.
by Zebediah Figura (@zfigura) April 20, 2023
by Zebediah Figura (@zfigura) April 20, 2023
April 20, 2023
3
6
[PATCH v3 0/2] MR167: vkd3d: Do not skip all viewports if one is invalid.
by Conor McCarthy (@cmccarthy) April 20, 2023
by Conor McCarthy (@cmccarthy) April 20, 2023
April 20, 2023
3
3
[PATCH 0/4] MR2677: wine{alsa,coreaudio,oss,pulse}: Symlink mmdevapi headers.
by Davide Beatrici (@davidebeatrici) April 20, 2023
by Davide Beatrici (@davidebeatrici) April 20, 2023
April 20, 2023
3
6
[PATCH v3 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 20, 2023
by Alex Henrie (@alexhenrie) April 20, 2023
April 20, 2023
3
4
[PATCH 0/1] MR2667: ntdll: Reuse old async fileio structures if possible.
by Zebediah Figura (@zfigura) April 20, 2023
by Zebediah Figura (@zfigura) April 20, 2023
April 20, 2023
2
3
Re: [PATCH v4 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR2673: dxgi: Update TRACE in dxgi_device_create_resource(). - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v5 0/6] MR2435: Fix activation context switching from SwitchToFiber(). - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR2663: dnsapi/tests: Make DnsQuery()'s CNAME tests more compatible with CDNs. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/7] MR2671: wineps: Handle EMR_EXTTEXTOUTW record in spool files. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/1] MR2630: wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc(). - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
[PATCH v2 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
2
2
Re: [PATCH v4 0/3] MR2455: wined3d: Avoid VK_IMAGE_LAYOUT_GENERAL. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
[PATCH 0/8] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 19, 2023
by Francisco Casas (@fcasas) April 19, 2023
April 19, 2023
4
47
Re: [PATCH v7 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR166: vkd3d-shader/hlsl: Fix missing extern resource names. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/1] MR165: tests: Pop the shader runner context after processing the current section. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/5] MR163: vkd3d: Handle null GPU addresses. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR160: vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v5 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
[PATCH v2 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 19, 2023
by Alex Henrie (@alexhenrie) April 19, 2023
April 19, 2023
4
9
[PATCH v3 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization.
by Connor McAdams (@cmcadams) April 19, 2023
by Connor McAdams (@cmcadams) April 19, 2023
April 19, 2023
3
7
April 19, 2023
3
9
[PATCH v2 0/2] MR2649: wininet/tests: Add constants for DetectAutoProxyUrl() and more proxy tests.
by Francois Gouget (@fgouget) April 19, 2023
by Francois Gouget (@fgouget) April 19, 2023
April 19, 2023
3
5
[PATCH 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
2
2
[PATCH v5 0/10] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 19, 2023
by Rémi Bernon April 19, 2023
April 19, 2023
2
15
[PATCH v6 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 19, 2023
by Ethan Lee (@flibitijibibo) April 19, 2023
April 19, 2023
3
4
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 19, 2023
by Henri Verbeet (@hverbeet) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 19, 2023
by Henri Verbeet (@hverbeet) April 19, 2023
April 19, 2023
1
0
[PATCH v9 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
5
5