[PATCH 0/1] MR166: vkd3d-shader/hlsl: Fix missing extern resource names.
by Francisco Casas (@fcasas) April 19, 2023
by Francisco Casas (@fcasas) April 19, 2023
April 19, 2023
5
4
[PATCH v2 0/1] MR165: tests: Pop the shader runner context after processing the current section.
by Giovanni Mascellani (@giomasce) April 19, 2023
by Giovanni Mascellani (@giomasce) April 19, 2023
April 19, 2023
4
4
[PATCH v2 0/5] MR163: vkd3d: Handle null GPU addresses.
by Conor McCarthy (@cmccarthy) April 19, 2023
by Conor McCarthy (@cmccarthy) April 19, 2023
April 19, 2023
3
6
[PATCH v2 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive.
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
5
6
[PATCH 0/1] MR160: vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1.
by Zebediah Figura (@zfigura) April 19, 2023
by Zebediah Figura (@zfigura) April 19, 2023
April 19, 2023
3
4
[PATCH v4 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
3
3
[PATCH 0/4] MR167: vkd3d: Fix viewport support by using Vulkan 1.1 if available.
by Conor McCarthy (@cmccarthy) April 19, 2023
by Conor McCarthy (@cmccarthy) April 19, 2023
April 19, 2023
3
5
[PATCH v5 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 19, 2023
by Ethan Lee (@flibitijibibo) April 19, 2023
April 19, 2023
3
3
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Zebediah Figura (@zfigura) April 19, 2023
by Zebediah Figura (@zfigura) April 19, 2023
April 19, 2023
1
0
[PATCH 0/1] MR2673: dxgi: Update TRACE in dxgi_device_create_resource().
by Andrey Gusev (@agusev) April 19, 2023
by Andrey Gusev (@agusev) April 19, 2023
April 19, 2023
3
2
[PATCH 0/5] MR2672: apisetschema: Add api-ms-win-core-psm-appnotify-l1-1-0.
by Mohamad Al-Jaf (@maljaf) April 19, 2023
by Mohamad Al-Jaf (@maljaf) April 19, 2023
April 19, 2023
4
8
[PATCH v8 0/5] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 19, 2023
by Alexandros Frantzis (@afrantzis) April 19, 2023
April 19, 2023
3
10
April 19, 2023
10
12
[PATCH 0/7] MR2671: Draft: wineps: Handle EMR_EXTTEXTOUTW record in spool files.
by Piotr Caban (@piotr) April 19, 2023
by Piotr Caban (@piotr) April 19, 2023
April 19, 2023
3
13
[PATCH 0/1] MR2675: mfreadwrite: Fix an address of operator typo.
by Ziqing Hui (@zhui) April 19, 2023
by Ziqing Hui (@zhui) April 19, 2023
April 19, 2023
3
2
[PATCH 0/5] MR169: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 2.
by Zebediah Figura (@zfigura) April 19, 2023
by Zebediah Figura (@zfigura) April 19, 2023
April 19, 2023
3
6
[PATCH 0/1] MR170: vkd3d-shader/ir: Emit a shader error if the control point phase id cannot be inserted.
by Conor McCarthy (@cmccarthy) April 19, 2023
by Conor McCarthy (@cmccarthy) April 19, 2023
April 19, 2023
3
2
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC. - approved
by Giovanni Mascellani (@giomasce) April 19, 2023
by Giovanni Mascellani (@giomasce) April 19, 2023
April 19, 2023
1
0
April 19, 2023
1
0
[PATCH v2 0/9] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 19, 2023
by Davide Beatrici (@davidebeatrici) April 19, 2023
April 19, 2023
3
12
1
1
[PATCH v2 0/1] MR2630: wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc().
by Henri Verbeet (@hverbeet) April 19, 2023
by Henri Verbeet (@hverbeet) April 19, 2023
April 19, 2023
2
2
[PATCH v4 0/10] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 19, 2023
by Rémi Bernon April 19, 2023
April 19, 2023
1
11
[PATCH 0/1] MR2648: wininet/tests: Consistently use lstrlenA() in the InternetGetConnectedStateExA() tests.
by Francois Gouget (@fgouget) April 19, 2023
by Francois Gouget (@fgouget) April 19, 2023
April 19, 2023
3
3
[PATCH 0/6] MR2669: mmdevapi: Implement AudioSessionControl.
by Davide Beatrici (@davidebeatrici) April 19, 2023
by Davide Beatrici (@davidebeatrici) April 19, 2023
April 19, 2023
3
18
[PATCH v7 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
3
2
[PATCH v4 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
2
2
Re: [PATCH v3 0/2] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v3 0/1] MR2658: include: Add windows.graphics.capture.interop.idl file. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/4] MR2664: Several fixes to break and watch command in winedbg. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/1] MR2616: wined3d: Disable shaderTessellationAndGeometryPointSize. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v4 0/2] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers(). - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v4 0/1] MR2668: Fix typo in #define - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v3 0/3] MR2543: winemac: Don't constrain surface dimensions to the onscreen part of a window. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/10] MR2638: d3dcompiler: Use the vkd3d-shader DXBC API. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v9 0/2] MR2471: winegstreamer: In video_processor, activate a videoflip converter. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v6 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/1] MR2656: winegstreamer: Call init_gstreamer() in winegstreamer_create_video_decoder(). - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/1] MR2655: winegstreamer: Fix negative height image size calculation. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/3] MR164: vkd3d: Support 1D textures. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v4 0/7] MR153: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 1. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v2 0/4] MR152: vkd3d-shader/hlsl: Fixes for sm1 semantics. - approved
by Alexandre Julliard (@julliard) April 18, 2023
by Alexandre Julliard (@julliard) April 18, 2023
April 18, 2023
1
0
[PATCH v3 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
2
4
[PATCH v2 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization.
by Connor McAdams (@cmcadams) April 18, 2023
by Connor McAdams (@cmcadams) April 18, 2023
April 18, 2023
3
6
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
1
0
[PATCH 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization.
by Connor McAdams (@cmcadams) April 18, 2023
by Connor McAdams (@cmcadams) April 18, 2023
April 18, 2023
3
6
[PATCH v4 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
3
9
[PATCH v2 0/2] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics.
by Stefan Dösinger April 18, 2023
by Stefan Dösinger April 18, 2023
April 18, 2023
2
3
Re: [PATCH v3 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v3 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
1
0
April 18, 2023
3
4
[PATCH v3 0/7] MR153: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 1.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
4
12
[PATCH 0/4] MR152: vkd3d-shader/hlsl: Fixes for sm1 semantics.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
5
11
April 18, 2023
3
6
[PATCH 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive.
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
3
3
[PATCH v2 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
5
11
[PATCH v3 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
5
5
[PATCH v4 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 18, 2023
by Ethan Lee (@flibitijibibo) April 18, 2023
April 18, 2023
6
13
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
1
0
[PATCH 0/1] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics.
by Stefan Dösinger April 18, 2023
by Stefan Dösinger April 18, 2023
April 18, 2023
2
2
[PATCH 0/1] MR2616: wined3d: Disable shaderTessellationAndGeometryPointSize.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
3
2
[PATCH v3 0/2] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
3
4
2
1
[PATCH v2 0/2] MR2658: include: Add windows.graphics.capture.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 18, 2023
by Mohamad Al-Jaf (@maljaf) April 18, 2023
April 18, 2023
3
4
[PATCH 0/4] MR2664: Several fixes to break and watch command in winedbg.
by eric pouech (@epo) April 18, 2023
by eric pouech (@epo) April 18, 2023
April 18, 2023
2
5
Re: [PATCH v2 0/28] MR2595: include: Add windows.ui.composition.idl file.
by Mohamad Al-Jaf (@maljaf) April 18, 2023
by Mohamad Al-Jaf (@maljaf) April 18, 2023
April 18, 2023
1
0
[PATCH v2 0/3] MR2543: winemac: Don't constrain surface dimensions to the onscreen part of a window.
by Brendan Shanks (@bshanks) April 17, 2023
by Brendan Shanks (@bshanks) April 17, 2023
April 17, 2023
2
4
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Zebediah Figura (@zfigura) April 17, 2023
by Zebediah Figura (@zfigura) April 17, 2023
April 17, 2023
1
0
[PATCH v2 0/3] MR2350: Recognize Intel UHD 630 coffelake GT2
by Carlos Rodriguez (@mrdeathjr28) April 17, 2023
by Carlos Rodriguez (@mrdeathjr28) April 17, 2023
April 17, 2023
3
5
[PATCH 0/1] MR2630: wined3d: Implement shader_extract_from_dxbc() on top of vkd3d_shader_parse_dxbc().
by Henri Verbeet (@hverbeet) April 17, 2023
by Henri Verbeet (@hverbeet) April 17, 2023
April 17, 2023
3
2
[PATCH v2 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 17, 2023
by Jinoh Kang (@iamahuman) April 17, 2023
April 17, 2023
3
10
[PATCH v8 0/2] MR2471: winegstreamer: In video_processor, activate a videoflip converter.
by eric pouech (@epo) April 17, 2023
by eric pouech (@epo) April 17, 2023
April 17, 2023
4
5
[PATCH v5 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 17, 2023
by Ziqing Hui (@zhui) April 17, 2023
April 17, 2023
3
4
[PATCH 0/1] MR2656: winegstreamer: Call init_gstreamer() in winegstreamer_create_video_decoder().
by Anton Baskanov (@baskanov) April 17, 2023
by Anton Baskanov (@baskanov) April 17, 2023
April 17, 2023
4
3
[PATCH 0/1] MR2655: winegstreamer: Fix negative height image size calculation.
by Anton Baskanov (@baskanov) April 17, 2023
by Anton Baskanov (@baskanov) April 17, 2023
April 17, 2023
5
7
Re: [PATCH v3 0/4] MR2665: uiautomationcore: More default ProviderType_BaseHwnd provider features, and default ProviderType_Proxy support. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v4 0/1] MR2439: ntoskrnl: Do not leak memory by setting input buffer to NULL. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v2 0/1] MR2660: wine.inf: Use FLG_ADDREG_NOCLOBBER for CurrentMajor/MinorVersionNumber. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v3 0/3] MR2650: mshtml: Implement MediaQueryList listeners. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v2 0/1] MR2661: user32/tests: Fix the DBCS WM_CHAR tests in mixed locales. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v2 0/8] MR2659: imm32: Some tests and fixes with INPUTCONTEXT hwnd and tests with IME UI visibility. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v6 0/10] MR2636: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionManager into mmdevapi. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
Re: [PATCH v6 0/1] MR2390: winegstreamer: Cache wg_parser input data. - approved
by Alexandre Julliard (@julliard) April 17, 2023
by Alexandre Julliard (@julliard) April 17, 2023
April 17, 2023
1
0
[PATCH 0/1] MR165: tests: Pop the shader runner context after processing the current section.
by Giovanni Mascellani (@giomasce) April 17, 2023
by Giovanni Mascellani (@giomasce) April 17, 2023
April 17, 2023
4
3
[PATCH v2 0/4] MR2665: uiautomationcore: More default ProviderType_BaseHwnd provider features, and default ProviderType_Proxy support.
by Connor McAdams (@cmcadams) April 17, 2023
by Connor McAdams (@cmcadams) April 17, 2023
April 17, 2023
3
6
[PATCH 0/1] MR2657: d3d9/tests: test table fog z vs rhw with shaders, depth bias, oDepth..
by Aleksey Komarov (@q4a) April 17, 2023
by Aleksey Komarov (@q4a) April 17, 2023
April 17, 2023
5
11
[PATCH v5 0/12] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 17, 2023
by Francisco Casas (@fcasas) April 17, 2023
April 17, 2023
3
18
[PATCH 0/4] MR2665: uiautomationcore: More default ProviderType_BaseHwnd provider features, and default ProviderType_Proxy support.
by Connor McAdams (@cmcadams) April 17, 2023
by Connor McAdams (@cmcadams) April 17, 2023
April 17, 2023
3
6
[PATCH v2 0/3] MR2650: mshtml: Implement MediaQueryList listeners.
by Gabriel Ivăncescu April 17, 2023
by Gabriel Ivăncescu April 17, 2023
April 17, 2023
2
4
[PATCH 0/1] MR2663: dnsapi/tests: Make DnsQuery()'s CNAME tests more compatible with CDNs.
by Francois Gouget (@fgouget) April 17, 2023
by Francois Gouget (@fgouget) April 17, 2023
April 17, 2023
2
1
[PATCH v3 0/3] MR2173: user32/tests: Fix WM_CHAR tests to use the input codepage.
by Akihiro Sagawa (@sgwaki) April 17, 2023
by Akihiro Sagawa (@sgwaki) April 17, 2023
April 17, 2023
2
5
[PATCH 0/1] MR2661: user32/tests: Fix the DBCS WM_CHAR tests in mixed locales.
by Francois Gouget (@fgouget) April 17, 2023
by Francois Gouget (@fgouget) April 17, 2023
April 17, 2023
3
2
Re: [PATCH v2 0/1] MR2647: dnsapi/tests: Test how DnsQuery() handles CNAMEs.
by Francois Gouget (@fgouget) April 17, 2023
by Francois Gouget (@fgouget) April 17, 2023
April 17, 2023
1
0
[PATCH 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 17, 2023
by Nikolay Sivov (@nsivov) April 17, 2023
April 17, 2023
3
4
[PATCH 0/8] MR2659: imm32: Some tests and fixes with INPUTCONTEXT hwnd and tests with IME UI visibility.
by Rémi Bernon April 17, 2023
by Rémi Bernon April 17, 2023
April 17, 2023
3
9
[PATCH 0/1] MR2660: wine.inf: Use FLG_ADDREG_NOCLOBBER for CurrentMajor/MinorVersionNumber.
by Hans Leidekker (@hans) April 17, 2023
by Hans Leidekker (@hans) April 17, 2023
April 17, 2023
2
1
[PATCH v5 0/10] MR2636: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionManager into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 17, 2023
by Davide Beatrici (@davidebeatrici) April 17, 2023
April 17, 2023
3
12
[PATCH v4 0/11] MR2636: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionManager into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 17, 2023
by Davide Beatrici (@davidebeatrici) April 17, 2023
April 17, 2023
4
14
[PATCH 0/1] MR2658: include: Add windows.graphics.capture.interop.h file.
by Mohamad Al-Jaf (@maljaf) April 17, 2023
by Mohamad Al-Jaf (@maljaf) April 17, 2023
April 17, 2023
5
7
[PATCH v3 0/5] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 17, 2023
by Rémi Bernon April 17, 2023
April 17, 2023
2
13