[PATCH v2 0/5] MR2634: winintest:internet InternetGetConnectedStateEx*() fixes
by Francois Gouget (@fgouget) April 12, 2023
by Francois Gouget (@fgouget) April 12, 2023
April 12, 2023
3
7
[PATCH 0/1] MR2635: wininet/tests: Fix the InternetErrorDlg() tests on Windows 10 1607.
by Francois Gouget (@fgouget) April 12, 2023
by Francois Gouget (@fgouget) April 12, 2023
April 12, 2023
3
2
[PATCH v24 0/4] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) April 12, 2023
by Torge Matthies (@tmatthies) April 12, 2023
April 12, 2023
3
5
Re: [PATCH v25 0/4] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) April 12, 2023
by Torge Matthies (@tmatthies) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v23 0/4] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) April 12, 2023
by Torge Matthies (@tmatthies) April 12, 2023
April 12, 2023
1
0
[PATCH v4 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 12, 2023
by Nikolay Sivov (@nsivov) April 12, 2023
April 12, 2023
3
2
[PATCH 0/11] MR2639: wineps: Support more spool file records.
by Piotr Caban (@piotr) April 12, 2023
by Piotr Caban (@piotr) April 12, 2023
April 12, 2023
3
12
[PATCH 0/6] MR155: Minor vkd3d_shader_parser related cleanups.
by Henri Verbeet (@hverbeet) April 12, 2023
by Henri Verbeet (@hverbeet) April 12, 2023
April 12, 2023
2
6
[PATCH v6 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 12, 2023
by Conor McCarthy (@cmccarthy) April 12, 2023
April 12, 2023
3
4
Re: [PATCH v5 0/2] MR2545: winmm: Remove 'dwLineID' check when MIXER_GETLINECONTROLSF_ONEBYID
by Huw Davies (@huw) April 12, 2023
by Huw Davies (@huw) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v5 0/2] MR2545: winmm: Remove 'dwLineID' check when MIXER_GETLINECONTROLSF_ONEBYID
by Yeshun Ye (@yeyeshun) April 12, 2023
by Yeshun Ye (@yeyeshun) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v5 0/2] MR2545: winmm: Remove 'dwLineID' check when MIXER_GETLINECONTROLSF_ONEBYID
by Huw Davies (@huw) April 12, 2023
by Huw Davies (@huw) April 12, 2023
April 12, 2023
1
0
April 12, 2023
3
12
Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Zhiyi Zhang (@zhiyi) April 12, 2023
by Zhiyi Zhang (@zhiyi) April 12, 2023
April 12, 2023
1
0
[PATCH 0/9] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 12, 2023
by Rémi Bernon April 12, 2023
April 12, 2023
2
10
[PATCH 0/1] MR146: vkd3d: Append a full memory barrier after the command list batch in ExecuteCommandLists().
by Conor McCarthy (@cmccarthy) April 12, 2023
by Conor McCarthy (@cmccarthy) April 12, 2023
April 12, 2023
4
10
Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Yeshun Ye (@yeyeshun) April 12, 2023
by Yeshun Ye (@yeyeshun) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Zhiyi Zhang (@zhiyi) April 12, 2023
by Zhiyi Zhang (@zhiyi) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Yeshun Ye (@yeyeshun) April 12, 2023
by Yeshun Ye (@yeyeshun) April 12, 2023
April 12, 2023
1
0
[PATCH v4 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 12, 2023
by Mohamad Al-Jaf (@maljaf) April 12, 2023
April 12, 2023
4
7
Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Zhiyi Zhang (@zhiyi) April 12, 2023
by Zhiyi Zhang (@zhiyi) April 12, 2023
April 12, 2023
1
0
April 12, 2023
4
15
Re: [PATCH v6 0/1] MR2565: mmdevapi: Implement function 'AEV_SetMasterVolumeLevelScalar'
by Yeshun Ye (@yeyeshun) April 12, 2023
by Yeshun Ye (@yeyeshun) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v5 0/2] MR2545: winmm: Remove 'dwLineID' check when MIXER_GETLINECONTROLSF_ONEBYID
by Yeshun Ye (@yeyeshun) April 12, 2023
by Yeshun Ye (@yeyeshun) April 12, 2023
April 12, 2023
1
0
Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Yeshun Ye (@yeyeshun) April 12, 2023
by Yeshun Ye (@yeyeshun) April 12, 2023
April 12, 2023
1
0
[PATCH 0/5] MR2634: winintest:internet InternetGetConnectedStateEx*() fixes
by Francois Gouget (@fgouget) April 12, 2023
by Francois Gouget (@fgouget) April 12, 2023
April 12, 2023
2
5
[PATCH v3 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 11, 2023
by Mohamad Al-Jaf (@maljaf) April 11, 2023
April 11, 2023
2
3
Re: [PATCH v5 0/2] MR2032: winex11: Allow replacing either context in wglShareLists.
by Alex Henrie (@alexhenrie) April 11, 2023
by Alex Henrie (@alexhenrie) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v4 0/4] MR2626: wine{alsa,coreaudio,oss,pulse}: Move common mmdevdrv structs into mmdevapi. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v2 0/3] MR2632: gdi: Support stock brushes in EMR_FILLRGN and EMR_FRAMERGN. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v2 0/5] MR2631: wineps: Handle more spool file records. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v7 0/3] MR2496: Fix hang when a program calls IMFMediaSession_Start with an invalid source. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v3 0/9] MR2627: imm32: Implement input context cache and use INPUTCONTEXT directly in some functions. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v2 0/1] MR2625: winex11.drv: Fix bit shifts in pixel format description for RGBA formats. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v2 0/5] MR2629: msvcrt: Use remaining math functions from the bundled musl library. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v3 0/1] MR2591: include: _InterlockedExchangePointer and _InterlockedCompareExchangePointer... - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v5 0/2] MR2032: winex11: Allow replacing either context in wglShareLists. - approved
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
1
0
[PATCH v3 0/4] MR2626: wine{alsa,coreaudio,oss,pulse}: Move common mmdevdrv structs into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 11, 2023
by Davide Beatrici (@davidebeatrici) April 11, 2023
April 11, 2023
3
5
[PATCH v3 0/1] MR2471: winegstreamer: In video_processor, activate a videoflip converter.
by eric pouech (@epo) April 11, 2023
by eric pouech (@epo) April 11, 2023
April 11, 2023
3
10
Re: [PATCH v2 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Zebediah Figura (@zfigura) April 11, 2023
by Zebediah Figura (@zfigura) April 11, 2023
April 11, 2023
1
0
Re: [PATCH v2 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Zebediah Figura (@zfigura) April 11, 2023
by Zebediah Figura (@zfigura) April 11, 2023
April 11, 2023
1
0
[PATCH v2 0/4] MR2626: wine{alsa,coreaudio,oss,pulse}: Move common mmdevdrv structs into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 11, 2023
by Davide Beatrici (@davidebeatrici) April 11, 2023
April 11, 2023
3
7
[PATCH 0/3] MR2632: gdi: Support stock brushes in EMR_FILLRGN and EMR_FRAMERGN.
by Piotr Caban (@piotr) April 11, 2023
by Piotr Caban (@piotr) April 11, 2023
April 11, 2023
3
4
[PATCH 0/2] MR154: vkd3d-shader/hlsl: Fix numeric offset of object fields.
by Francisco Casas (@fcasas) April 11, 2023
by Francisco Casas (@fcasas) April 11, 2023
April 11, 2023
2
2
April 11, 2023
3
6
[PATCH v6 0/3] MR2496: Fix hang when a program calls IMFMediaSession_Start with an invalid source.
by Santino Mazza (@tati1454) April 11, 2023
by Santino Mazza (@tati1454) April 11, 2023
April 11, 2023
4
6
[PATCH v4 0/1] MR2617: kernel32/tests: Fix test for ACTCTX_FLAG_HMODULE_VALID with hModule = NULL case.
by Jinoh Kang (@iamahuman) April 11, 2023
by Jinoh Kang (@iamahuman) April 11, 2023
April 11, 2023
2
2
[PATCH v6 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
2
2
[PATCH v5 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
4
9
[PATCH v2 0/9] MR2627: imm32: Implement input context cache and use INPUTCONTEXT directly in some functions.
by Rémi Bernon April 11, 2023
by Rémi Bernon April 11, 2023
April 11, 2023
2
11
[PATCH v4 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 11, 2023
by Henri Verbeet (@hverbeet) April 11, 2023
April 11, 2023
3
10
[PATCH 0/5] MR2629: msvcrt: Use remaining math functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
3
6
[PATCH v3 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
4
4
[PATCH v5 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v4 0/2] MR2032: winex11: Allow replacing either context in wglShareLists.
by Alex Henrie (@alexhenrie) April 11, 2023
by Alex Henrie (@alexhenrie) April 11, 2023
April 11, 2023
3
6
[PATCH v2 0/1] MR2591: include: _InterlockedExchangePointer and _InterlockedCompareExchangePointer...
by Stefan Dösinger April 11, 2023
by Stefan Dösinger April 11, 2023
April 11, 2023
1
1
[PATCH 0/8] MR2627: imm32: Implement input context cache and use INPUTCONTEXT directly in some functions.
by Rémi Bernon April 11, 2023
by Rémi Bernon April 11, 2023
April 11, 2023
2
10
[PATCH v2 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
5
8
[PATCH v2 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 11, 2023
by Mohamad Al-Jaf (@maljaf) April 11, 2023
April 11, 2023
4
6
[PATCH v4 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 11, 2023
by Ziqing Hui (@zhui) April 11, 2023
April 11, 2023
2
2
[PATCH 0/4] MR2626: wine{alsa,coreaudio,oss,pulse}: Move common mmdevdrv structs into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 11, 2023
by Davide Beatrici (@davidebeatrici) April 11, 2023
April 11, 2023
3
11
[PATCH v4 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v3 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v2 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v5 0/4] MR126: Handle map ranges if possible, or emit a warning.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
4
7
[PATCH 0/1] MR2625: winex11.drv: Fix bit shifts in pixel format description for RGBA formats.
by Paul Gofman (@gofman) April 11, 2023
by Paul Gofman (@gofman) April 11, 2023
April 11, 2023
2
1
[PATCH v3 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 11, 2023
by Ziqing Hui (@zhui) April 11, 2023
April 11, 2023
3
5
[PATCH v2 0/10] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 11, 2023
by Francisco Casas (@fcasas) April 11, 2023
April 11, 2023
3
16
Re: [PATCH v3 0/1] MR2624: include: Fix IDirectXVideoDecoderService declaration in dxva2api.idl. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v3 0/1] MR2569: mshtml: Wine Gecko 2.47.4 release. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v2 0/13] MR2623: msvcrt: Use still more functions from the bundled musl library. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v2 0/5] MR2621: Some IShellView improvements. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v7 0/5] MR2587: Support MF DXGI device manager in h264 decoder - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v3 0/1] MR2619: mfplat: Handle more video subtypes in MFInitMediaTypeFromAMMediaType(). - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v5 0/4] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v2 0/1] MR2611: iphlpapi: Fix the GAA_FLAG_INCLUDE_GATEWAYS constant name. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v6 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
[PATCH v2 0/1] MR2624: include: Fix IDirectXVideoDecoderService declaration in dxva2api.idl.
by Biswapriyo Nath (@Biswa96) April 10, 2023
by Biswapriyo Nath (@Biswa96) April 10, 2023
April 10, 2023
3
2
[PATCH 0/1] MR2624: include: Fix IDirectXVideoDecoderService declaration in dxva2api.idl.
by Biswapriyo Nath (@Biswa96) April 10, 2023
by Biswapriyo Nath (@Biswa96) April 10, 2023
April 10, 2023
2
1
[PATCH 0/13] MR2623: msvcrt: Use still more functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
4
16
[PATCH v2 0/1] MR2569: Draft: mshtml: Wine Gecko 2.47.4 release.
by Jacek Caban (@jacek) April 10, 2023
by Jacek Caban (@jacek) April 10, 2023
April 10, 2023
3
2
Re: [PATCH v6 0/1] MR2565: mmdevapi: Implement function 'AEV_SetMasterVolumeLevelScalar'
by Huw Davies (@huw) April 10, 2023
by Huw Davies (@huw) April 10, 2023
April 10, 2023
1
0
[PATCH v3 0/3] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 10, 2023
by Nikolay Sivov (@nsivov) April 10, 2023
April 10, 2023
4
6
[PATCH 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 10, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 10, 2023
April 10, 2023
3
3
[PATCH 0/1] MR2611: iphlpapi: Fix the GAA_FLAG_INCLUDE_GATEWAYS constant name.
by Francois Gouget (@fgouget) April 10, 2023
by Francois Gouget (@fgouget) April 10, 2023
April 10, 2023
4
3
[PATCH v5 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation.
by Zebediah Figura (@zfigura) April 10, 2023
by Zebediah Figura (@zfigura) April 10, 2023
April 10, 2023
4
3
[PATCH v4 0/4] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 10, 2023
by Davide Beatrici (@davidebeatrici) April 10, 2023
April 10, 2023
3
5
[PATCH v3 0/1] MR2032: winex11: Allow replacing either context in wglShareLists.
by Alex Henrie (@alexhenrie) April 10, 2023
by Alex Henrie (@alexhenrie) April 10, 2023
April 10, 2023
3
7
April 10, 2023
2
5
[PATCH 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 10, 2023
by Mohamad Al-Jaf (@maljaf) April 10, 2023
April 10, 2023
3
4
[PATCH v2 0/1] MR2619: mfplat: Handle more video subtypes in MFInitMediaTypeFromAMMediaType().
by Nikolay Sivov (@nsivov) April 9, 2023
by Nikolay Sivov (@nsivov) April 9, 2023
April 9, 2023
2
1
[PATCH 0/1] MR2619: mfplat: Handle more video subtypes in MFInitMediaTypeFromAMMediaType().
by Nikolay Sivov (@nsivov) April 9, 2023
by Nikolay Sivov (@nsivov) April 9, 2023
April 9, 2023
3
2
[PATCH 0/1] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 9, 2023
by Alex Henrie (@alexhenrie) April 9, 2023
April 9, 2023
3
3
[PATCH v3 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 8, 2023
by Nikolay Sivov (@nsivov) April 8, 2023
April 8, 2023
3
2
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 8, 2023
by Jinoh Kang (@iamahuman) April 8, 2023
April 8, 2023
1
0
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 8, 2023
by Jinoh Kang (@iamahuman) April 8, 2023
April 8, 2023
1
0
[PATCH v4 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 8, 2023
by David Kahurani (@kahurani) April 8, 2023
April 8, 2023
2
1
[PATCH v3 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 8, 2023
by David Kahurani (@kahurani) April 8, 2023
April 8, 2023
2
1
[PATCH v2 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 8, 2023
by David Kahurani (@kahurani) April 8, 2023
April 8, 2023
2
1
[PATCH 0/1] MR2609: shlwapi: Implement StrFormatByteSizeEx
by David Kahurani (@kahurani) April 8, 2023
by David Kahurani (@kahurani) April 8, 2023
April 8, 2023
3
9