[PATCH v3 0/1] MR2617: kernel32/tests: Fix test for ACTCTX_FLAG_HMODULE_VALID with hModule = NULL case.
by Jinoh Kang (@iamahuman) April 8, 2023
by Jinoh Kang (@iamahuman) April 8, 2023
April 8, 2023
2
2
[PATCH v2 0/1] MR2617: kernel32/tests: Fix test for ACTCTX_FLAG_HMODULE_VALID with hModule = NULL case.
by Jinoh Kang (@iamahuman) April 8, 2023
by Jinoh Kang (@iamahuman) April 8, 2023
April 8, 2023
2
1
[PATCH 0/1] MR2617: kernel32/tests: Fix test for missing ACTCTX hModule in 64-bit Windows.
by Jinoh Kang (@iamahuman) April 8, 2023
by Jinoh Kang (@iamahuman) April 8, 2023
April 8, 2023
2
1
[PATCH v6 0/5] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 8, 2023
by Paul Gofman (@gofman) April 8, 2023
April 8, 2023
2
7
[PATCH v5 0/5] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 7, 2023
by Paul Gofman (@gofman) April 7, 2023
April 7, 2023
3
7
Re: [PATCH v2 0/1] MR2600: wined3d: Add GPU information for AMD Raphael. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/1] MR2614: winevulkan: Add support for VK_KHR_map_memory2. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v5 0/1] MR2554: msvcp110: semi-stub _Rethrow_future_exception - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/1] MR2613: kernel32/tests: Improve the WideCharToMultiByte() null-termination and truncation tests. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/2] MR2612: Small wininet:internet cleanups - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v5 0/6] MR2598: imm32: Move IME UI window proc to the default implementation. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v3 0/4] MR2607: imm32/tests: Add more INPUTCONTEXT updates tests, and Imm(Set|Get)CompositionString. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/1] MR2610: dinput/tests: Fix the spelling of an ok() message. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v3 0/1] MR2557: msado15: Initialize all SYSTEMTIME members - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/2] MR2596: wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
April 7, 2023
1
0
Re: [PATCH v2 0/12] MR2608: msvcrt: Use still more functions from the bundled musl library. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/2] MR2604: light.msstyles: Use border fill background for progress parts. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v5 0/4] MR2159: winegstreamer: Stride and RGB formats, part 2/2. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/2] MR2606: wineps: Support more blit functions. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v2 0/3] MR2584: d3dx10: Port some additional D3DX10GetImageInfoFromMemory() tests from d3dx11. - approved
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
1
0
[PATCH 0/1] MR2600: wined3d: Add GPU information for AMD Raphael.
by Zhiyi Zhang (@zhiyi) April 7, 2023
by Zhiyi Zhang (@zhiyi) April 7, 2023
April 7, 2023
4
3
[PATCH v4 0/3] MR2496: Fix hang when a program calls IMFMediaSession_Start with an invalid source.
by Santino Mazza (@tati1454) April 7, 2023
by Santino Mazza (@tati1454) April 7, 2023
April 7, 2023
2
4
[PATCH 0/1] MR2614: winevulkan: Add support for VK_KHR_map_memory2.
by Jacek Caban (@jacek) April 7, 2023
by Jacek Caban (@jacek) April 7, 2023
April 7, 2023
2
1
[PATCH v3 0/2] MR2496: Draft: Fix hang when a program calls IMFMediaSession_Start with an invalid source.
by Santino Mazza (@tati1454) April 7, 2023
by Santino Mazza (@tati1454) April 7, 2023
April 7, 2023
3
5
[PATCH v4 0/1] MR2554: msvcp110: semi-stub _Rethrow_future_exception
by Vijay Kiran Kamuju (@infyquest) April 7, 2023
by Vijay Kiran Kamuju (@infyquest) April 7, 2023
April 7, 2023
3
2
April 7, 2023
3
3
Re: [PATCH v4 0/6] MR2598: imm32: Move IME UI window proc to the default implementation. - approved
by Jacek Caban (@jacek) April 7, 2023
by Jacek Caban (@jacek) April 7, 2023
April 7, 2023
1
0
[PATCH 0/1] MR2613: kernel32/tests: Improve the WideCharToMultiByte() null-termination and truncation tests.
by Francois Gouget (@fgouget) April 7, 2023
by Francois Gouget (@fgouget) April 7, 2023
April 7, 2023
2
1
Re: [PATCH v4 0/6] MR2598: imm32: Move IME UI window proc to the default implementation.
by Jacek Caban (@jacek) April 7, 2023
by Jacek Caban (@jacek) April 7, 2023
April 7, 2023
1
0
Re: [PATCH v4 0/6] MR2598: imm32: Move IME UI window proc to the default implementation.
by Rémi Bernon April 7, 2023
by Rémi Bernon April 7, 2023
April 7, 2023
1
0
[PATCH 0/1] MR2610: dinput/tests: Fix the spelling of an ok() message.
by Francois Gouget (@fgouget) April 7, 2023
by Francois Gouget (@fgouget) April 7, 2023
April 7, 2023
3
2
[PATCH v3 0/6] MR2598: imm32: Move IME UI window proc to the default implementation.
by Rémi Bernon April 7, 2023
by Rémi Bernon April 7, 2023
April 7, 2023
1
8
[PATCH v2 0/4] MR2607: imm32/tests: Add more INPUTCONTEXT updates tests, and Imm(Set|Get)CompositionString.
by Rémi Bernon April 7, 2023
by Rémi Bernon April 7, 2023
April 7, 2023
2
6
[PATCH v2 0/6] MR2598: imm32: Move IME UI window proc to the default implementation.
by Rémi Bernon April 7, 2023
by Rémi Bernon April 7, 2023
April 7, 2023
2
8
[PATCH 0/12] MR2608: msvcrt: Use still more functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 7, 2023
by Alexandre Julliard (@julliard) April 7, 2023
April 7, 2023
3
13
[PATCH 0/6] MR2598: imm32: Move IME UI window proc to the default implementation.
by Rémi Bernon April 7, 2023
by Rémi Bernon April 7, 2023
April 7, 2023
3
11
April 7, 2023
2
5
2
3
[PATCH 0/2] MR2596: wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one.
by Zebediah Figura (@zfigura) April 7, 2023
by Zebediah Figura (@zfigura) April 7, 2023
April 7, 2023
3
3
3
4
[PATCH 0/4] MR2607: imm32/tests: Add more INPUTCONTEXT updates tests, and Imm(Set|Get)CompositionString.
by Rémi Bernon April 7, 2023
by Rémi Bernon April 7, 2023
April 7, 2023
2
6
Re: [PATCH v5 0/2] MR2545: winmm: Remove 'dwLineID' check when MIXER_GETLINECONTROLSF_ONEBYID
by Huw Davies (@huw) April 7, 2023
by Huw Davies (@huw) April 7, 2023
April 7, 2023
1
0
[PATCH v3 0/1] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 7, 2023
by Davide Beatrici (@davidebeatrici) April 7, 2023
April 7, 2023
3
4
[PATCH 0/1] MR140: vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic.
by Nikolay Sivov (@nsivov) April 7, 2023
by Nikolay Sivov (@nsivov) April 7, 2023
April 7, 2023
3
5
April 7, 2023
3
3
[PATCH 0/3] MR2584: d3dx10: Port some additional D3DX10GetImageInfoFromMemory() tests from d3dx11.
by Zebediah Figura (@zfigura) April 7, 2023
by Zebediah Figura (@zfigura) April 7, 2023
April 7, 2023
4
5
[PATCH v2 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 7, 2023
by Ziqing Hui (@zhui) April 7, 2023
April 7, 2023
3
14
[PATCH 0/2] MR2604: light.msstyles: Use border fill background for progress parts.
by Zhiyi Zhang (@zhiyi) April 7, 2023
by Zhiyi Zhang (@zhiyi) April 7, 2023
April 7, 2023
2
2
[PATCH v2 0/7] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) April 7, 2023
by Zebediah Figura (@zfigura) April 7, 2023
April 7, 2023
3
12
[PATCH v2 0/1] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 7, 2023
by Davide Beatrici (@davidebeatrici) April 7, 2023
April 7, 2023
2
1
[PATCH 0/1] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 6, 2023
by Davide Beatrici (@davidebeatrici) April 6, 2023
April 6, 2023
2
2
[PATCH 0/5] MR153: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 1.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
2
5
[PATCH v3 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 6, 2023
by Henri Verbeet (@hverbeet) April 6, 2023
April 6, 2023
3
11
Re: [PATCH v2 0/1] MR2580: psapi: Test FS redirection wrt. EnumProcessModulesEx. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v8 0/3] MR2449: win32u: Add a few device GPU properties. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/3] MR2593: winex11.drv: UpdateDisplayDevice regression fixes - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/12] MR2601: msvcrt: Use more functions from the bundled musl library. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v3 0/1] MR2599: dinput/tests: Mark some tests as flaky to workaround fvwm bug. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/28] MR2595: include: Add windows.ui.composition.idl file. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/1] MR2597: advapi32: Print ReportEvent() messages one line at a time. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/1] MR2594: cryptowinrt/tests: Remove racey refcount test. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/3] MR2592: gdi32: Support DIB_PAL_INDICES in SetDIBits() - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/2] MR151: vkd3d-shader/hlsl: Always align section sizes. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/2] MR149: Add const to a few variables. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/4] MR147: vkd3d-shader: Refactor SPIR-V compilation a bit. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/1] MR145: vkd3d-shader/hlsl: Treat half as float for casts. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/1] MR139: vkd3d-shader/hlsl: Add support for ternary operator. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/3] MR138: hlsl: Introduce some hlsl_block helpers. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
[PATCH v4 0/4] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
3
8
[PATCH v4 0/4] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
4
7
[PATCH 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
4
3
[PATCH v2 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
3
3
[PATCH v3 0/4] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
4
7
[PATCH v3 0/5] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
5
21
[PATCH 0/2] MR151: vkd3d-shader/hlsl: Always align section sizes.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
3
3
April 6, 2023
5
5
[PATCH 0/4] MR147: vkd3d-shader: Refactor SPIR-V compilation a bit.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
3
5
[PATCH 0/1] MR145: vkd3d-shader/hlsl: Treat half as float for casts.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
6
5
[PATCH 0/1] MR139: vkd3d-shader/hlsl: Add support for ternary operator.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
5
4
[PATCH 0/3] MR138: hlsl: Introduce some hlsl_block helpers.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
4
5
[PATCH v2 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
2
2
[PATCH 0/12] MR2601: msvcrt: Use more functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
3
13
[PATCH 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 6, 2023
by Conor McCarthy (@cmccarthy) April 6, 2023
April 6, 2023
4
4
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
[PATCH 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
3
7
Re: [PATCH v7 0/3] MR2449: win32u: Add a few device GPU properties. - approved
by Huw Davies (@huw) April 6, 2023
by Huw Davies (@huw) April 6, 2023
April 6, 2023
1
0
[PATCH 0/2] MR2578: Fixing module paths in LdrPath (corner case).
by eric pouech (@epo) April 6, 2023
by eric pouech (@epo) April 6, 2023
April 6, 2023
3
4
[PATCH v3 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
3
3
[PATCH 0/3] MR2592: gdi32: Support DIB_PAL_INDICES in SetDIBits()
by Piotr Caban (@piotr) April 6, 2023
by Piotr Caban (@piotr) April 6, 2023
April 6, 2023
3
4
[PATCH v4 0/3] MR2593: winex11.drv: UpdateDisplayDevice regression fixes
by Alexandros Frantzis (@afrantzis) April 6, 2023
by Alexandros Frantzis (@afrantzis) April 6, 2023
April 6, 2023
2
7
[PATCH v2 0/1] MR2599: dinput/tests: Mark some tests as flaky to workaround fvwm bug.
by Rémi Bernon April 6, 2023
by Rémi Bernon April 6, 2023
April 6, 2023
2
2
[PATCH v2 0/4] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
4
11
[PATCH 0/28] MR2595: include: Add windows.ui.composition.idl file.
by Mohamad Al-Jaf (@maljaf) April 6, 2023
by Mohamad Al-Jaf (@maljaf) April 6, 2023
April 6, 2023
2
1
[PATCH 0/1] MR2594: cryptowinrt/tests: Remove racey refcount test.
by Mohamad Al-Jaf (@maljaf) April 6, 2023
by Mohamad Al-Jaf (@maljaf) April 6, 2023
April 6, 2023
3
2
[PATCH 0/1] MR2597: advapi32: Print ReportEvent() messages one line at a time.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
2
1
[PATCH v3 0/2] MR2593: Draft: winex11.drv: UpdateDisplayDevice regression fixes
by Alexandros Frantzis (@afrantzis) April 6, 2023
by Alexandros Frantzis (@afrantzis) April 6, 2023
April 6, 2023
4
5