Re: [PATCH v6 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Zhiyi Zhang (@zhiyi) April 6, 2023
by Zhiyi Zhang (@zhiyi) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v6 0/2] MR1746: setupapi: Use MultiByteToUnicode and UnicodeToMultiByte instead of reimplementing them. - closed
by Alex Henrie (@alexhenrie) April 6, 2023
by Alex Henrie (@alexhenrie) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v6 0/2] MR1746: setupapi: Use MultiByteToUnicode and UnicodeToMultiByte instead of reimplementing them.
by Alex Henrie (@alexhenrie) April 6, 2023
by Alex Henrie (@alexhenrie) April 6, 2023
April 6, 2023
1
0
[PATCH v5 0/1] MR1009: winemenubuilder: Skip desktop integration for certain associations.
by Alex Henrie (@alexhenrie) April 6, 2023
by Alex Henrie (@alexhenrie) April 6, 2023
April 6, 2023
2
2
[PATCH 0/1] MR2553: win32u: Add➕ emoji💯🤣👀 to message✉️.c.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
9
12
[PATCH 0/7] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 6, 2023
by Francisco Casas (@fcasas) April 6, 2023
April 6, 2023
3
13
Re: [PATCH v2 0/12] MR2589: msvcrt: Use a few more functions from the bundled musl library. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/4] MR2586: quartz/vmr9: Clean up IVMRFilterConfig9::SetRenderingMode(). - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/1] MR2582: kernel32/tests: Workaround broken behavior in Win7 Pro64. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/1] MR2583: winedbg: Don't crash when no search path has been set. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/6] MR2588: winex11: More XIM integration cleanup. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/4] MR2564: winex11: Preparatory IME cleanup. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/7] MR2563: winemac: Preparatory IME cleanup. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/1] MR2581: winedump: Fix out of bounds access (spotted by GCC13). - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v4 0/5] MR2486: D3D12 swapchain latency semaphore fixes - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v5 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush. - approved
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
[PATCH 0/5] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 5, 2023
by Paul Gofman (@gofman) April 5, 2023
April 5, 2023
4
17
[PATCH v2 0/2] MR2593: Draft: winex11.drv: Use the proper id with the settings handler.
by Alexandros Frantzis (@afrantzis) April 5, 2023
by Alexandros Frantzis (@afrantzis) April 5, 2023
April 5, 2023
2
2
[PATCH 0/1] MR2593: Draft: winex11.drv: Use the proper id with the settings handler.
by Alexandros Frantzis (@afrantzis) April 5, 2023
by Alexandros Frantzis (@afrantzis) April 5, 2023
April 5, 2023
2
3
Re: [PATCH v23 0/6] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
Re: [PATCH v23 0/6] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
1
0
[PATCH 0/12] MR2589: msvcrt: Use a few more functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 5, 2023
by Alexandre Julliard (@julliard) April 5, 2023
April 5, 2023
3
13
[PATCH v4 0/1] MR1009: winemenubuilder: Skip desktop integration for certain associations.
by Alex Henrie (@alexhenrie) April 5, 2023
by Alex Henrie (@alexhenrie) April 5, 2023
April 5, 2023
3
3
[PATCH v2 0/1] MR2417: setupapi: Stub in CM_MapCrToWin32Err
by James McDonnell (@ElementalWarrior) April 5, 2023
by James McDonnell (@ElementalWarrior) April 5, 2023
April 5, 2023
4
4
[PATCH v4 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 5, 2023
by Conor McCarthy (@cmccarthy) April 5, 2023
April 5, 2023
3
4
[PATCH 0/1] MR2591: include: _InterlockedExchangePointer and _InterlockedCompareExchangePointer...
by Stefan Dösinger April 5, 2023
by Stefan Dösinger April 5, 2023
April 5, 2023
2
2
[PATCH 0/1] MR2590: setupapi: Use CRT functions for memory allocation where possible.
by Alex Henrie (@alexhenrie) April 5, 2023
by Alex Henrie (@alexhenrie) April 5, 2023
April 5, 2023
2
1
Re: [PATCH v2 0/10] MR2520: imm32: More tests and being selecting the IME from ImmLockIMC.
by Rémi Bernon April 5, 2023
by Rémi Bernon April 5, 2023
April 5, 2023
1
0
Re: [PATCH v2 0/10] MR2520: imm32: More tests and being selecting the IME from ImmLockIMC.
by Byeongsik Jeon (@bsjeon) April 5, 2023
by Byeongsik Jeon (@bsjeon) April 5, 2023
April 5, 2023
1
0
[PATCH v3 0/5] MR2486: D3D12 swapchain latency semaphore fixes
by Giovanni Mascellani (@giomasce) April 5, 2023
by Giovanni Mascellani (@giomasce) April 5, 2023
April 5, 2023
4
8
[PATCH 0/1] MR2580: psapi: Test FS redirection wrt. EnumProcessModulesEx.
by eric pouech (@epo) April 5, 2023
by eric pouech (@epo) April 5, 2023
April 5, 2023
2
2
April 5, 2023
1
6
[PATCH 0/1] MR2581: winedump: Fix out of bounds access (spotted by GCC13).
by eric pouech (@epo) April 5, 2023
by eric pouech (@epo) April 5, 2023
April 5, 2023
2
2
1
5
Re: [PATCH v2 0/10] MR2520: imm32: More tests and being selecting the IME from ImmLockIMC.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/2] MR2496: Draft: Fix hang when a program calls IMFMediaSession_Start with an invalid source.
by Santino Mazza (@tati1454) April 4, 2023
by Santino Mazza (@tati1454) April 4, 2023
April 4, 2023
3
4
Re: [PATCH v2 0/10] MR2520: imm32: More tests and being selecting the IME from ImmLockIMC.
by Byeongsik Jeon (@bsjeon) April 4, 2023
by Byeongsik Jeon (@bsjeon) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v3 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR2512: wined3d: Rotate vk bind masks in wined3d_swapchain_vk_rotate. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
[PATCH 0/4] MR2586: quartz/vmr9: Clean up IVMRFilterConfig9::SetRenderingMode().
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
2
4
Re: [PATCH v7 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v3 0/1] MR2579: kernel32/debugger: Fix a failing test (on Wine). - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR2576: winex11.drv: Fix a typo. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v3 0/1] MR2575: ws2_32/tests: Adjust test results without host IPv6 support. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v3 0/3] MR2573: dinput: Set guidType = GUID_Unknown for HID collections. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/7] MR2574: imm32: Fix and cleanup ImmTranslateMessage. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR2572: wldap32: Skip over the TLS certificate check if not using TLS. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/11] MR2567: Bundle the musl math library - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR2570: winegstreamer: Fix check for non-zero padding in h264 transform. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR144: vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes(). - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR143: tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v2 0/1] MR142: vkd3d-utils: Export D3D12CreateDevice() once again. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 4, 2023
by Nikolay Sivov (@nsivov) April 4, 2023
April 4, 2023
4
6
Re: [PATCH v5 0/2] MR133: tests: Make test context information nestable. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v8 0/10] MR106: vkd3d-shader/hlsl: packoffset() support. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation.
by Connor McAdams (@cmcadams) April 4, 2023
by Connor McAdams (@cmcadams) April 4, 2023
April 4, 2023
3
7
April 4, 2023
1
1
[PATCH 0/1] MR2512: wined3d: Rotate vk bind masks in wined3d_swapchain_vk_rotate.
by Stefan Dösinger April 4, 2023
by Stefan Dösinger April 4, 2023
April 4, 2023
3
4
Re: [PATCH v6 0/2] MR1746: setupapi: Use MultiByteToUnicode and UnicodeToMultiByte instead of reimplementing them.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/1] MR2575: ws2_32/tests: Adjust test results without host IPv6 support.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
3
[PATCH v2 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
3
8
[PATCH 0/1] MR144: vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH v6 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 4, 2023
by Alexandros Frantzis (@afrantzis) April 4, 2023
April 4, 2023
3
10
[PATCH 0/1] MR2583: winedbg: Don't crash when no search path has been set.
by eric pouech (@epo) April 4, 2023
by eric pouech (@epo) April 4, 2023
April 4, 2023
2
1
[PATCH 0/1] MR2582: kernel32/tests: Workaround broken behavior in Win7 Pro64.
by eric pouech (@epo) April 4, 2023
by eric pouech (@epo) April 4, 2023
April 4, 2023
2
1
[PATCH v5 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 4, 2023
by Alexandros Frantzis (@afrantzis) April 4, 2023
April 4, 2023
2
10
[PATCH 0/1] MR2579: kernel32/debugger: Fix a failing test (on Wine).
by eric pouech (@epo) April 4, 2023
by eric pouech (@epo) April 4, 2023
April 4, 2023
2
1
[PATCH v4 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 4, 2023
by Alexandros Frantzis (@afrantzis) April 4, 2023
April 4, 2023
4
19
[PATCH v3 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 4, 2023
by Conor McCarthy (@cmccarthy) April 4, 2023
April 4, 2023
4
6
[PATCH 0/1] MR143: tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH 0/1] MR142: vkd3d-utils: Export D3D12CreateDevice() once again.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH v4 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
5
6
[PATCH v4 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
3
3
[PATCH v7 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 4, 2023
by Francisco Casas (@fcasas) April 4, 2023
April 4, 2023
3
11
[PATCH 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
3
8
[PATCH 0/1] MR2467: gitlab: Install X11 utils and some window managers.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
6
[PATCH 0/5] MR2500: wined3d: Move extension checks out of state tables
by Max Figura (@maxfigura) April 4, 2023
by Max Figura (@maxfigura) April 4, 2023
April 4, 2023
5
10
2
1
[PATCH 0/1] MR2575: ws2_32/tests: Adjust test results without host IPv6 support.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
2
April 4, 2023
4
18
[PATCH v2 0/3] MR2573: dinput: Set guidType = GUID_Unknown for HID collections.
by Florian Will (@w-flo) April 4, 2023
by Florian Will (@w-flo) April 4, 2023
April 4, 2023
3
6
[PATCH 0/1] MR2572: wldap32: Skip over the TLS certificate check if not using TLS.
by Alex Henrie (@alexhenrie) April 4, 2023
by Alex Henrie (@alexhenrie) April 4, 2023
April 4, 2023
4
3
[PATCH 0/2] MR2573: dinput: Set guidType = GUID_Unknown for HID collections.
by Florian Will (@w-flo) April 4, 2023
by Florian Will (@w-flo) April 4, 2023
April 4, 2023
3
5
April 4, 2023
1
7
[PATCH 0/1] MR2570: winegstreamer: Fix check for non-zero padding in h264 transform.
by Paul Gofman (@gofman) April 4, 2023
by Paul Gofman (@gofman) April 4, 2023
April 4, 2023
3
2
[PATCH v5 0/1] MR2565: mmdevapi: Implement function 'AEV_SetMasterVolumeLevelScalar'
by Yeshun Ye (@yeyeshun) April 4, 2023
by Yeshun Ye (@yeyeshun) April 4, 2023
April 4, 2023
2
1
Re: [PATCH v2 0/7] MR2562: winex11: Preparatory XIM cleanup. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v6 0/1] MR1753: wintrust: Annotate WINTRUST_Alloc with __WINE_(DEALLOC|MALLOC). - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v5 0/5] MR2532: kernebase: Implement GetConsoleOriginalTitleA/W - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v3 0/1] MR2550: wintypes: Declare exported functions in rometadataresolution.h. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/1] MR2556: po: Update Lithuanian translation. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v4 0/2] MR2561: widl: Add support for composable attribute. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v4 0/1] MR2559: widl: Add support for inherited runtime classes. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/2] MR2558: wldap32: Allow LDAP_OPT_REFERRALS to be set from a pointer. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/2] MR2560: dinput: Add test and fix EnumObjects callback return value handling. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics(). - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v6 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul(). - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/1] MR128: vkd3d-shader/hlsl: Handle round() for SM1. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v4 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class". - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0