Re: [PATCH v4 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector". - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v16 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
April 3, 2023
3
2
[PATCH 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation.
by Connor McAdams (@cmcadams) April 3, 2023
by Connor McAdams (@cmcadams) April 3, 2023
April 3, 2023
3
7
Re: [PATCH v2 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Etaash Mathamsetty (@etaash.mathamsetty) April 3, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 3, 2023
April 3, 2023
1
0
[PATCH 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
4
5
[PATCH v6 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
2
11
[PATCH v3 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
3
11
[PATCH v2 0/3] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
7
[PATCH v2 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
2
6
[PATCH v6 0/6] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
3
8
[PATCH 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
2
6
[PATCH 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
3
2
[PATCH v5 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul().
by Giovanni Mascellani (@giomasce) April 3, 2023
by Giovanni Mascellani (@giomasce) April 3, 2023
April 3, 2023
3
2
[PATCH 0/1] MR128: vkd3d-shader/hlsl: Handle round() for SM1.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
5
4
[PATCH v3 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
4
[PATCH 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
7
8
[PATCH v3 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector".
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
6
7
[PATCH v15 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
6
[PATCH 0/1] MR125: vkd3d: Print the thread id in trace messages from PE builds.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
5
8
[PATCH v5 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
3
11
[PATCH v2 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
2
1
[PATCH v3 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 3, 2023
by Jinoh Kang (@iamahuman) April 3, 2023
April 3, 2023
3
6
[PATCH v4 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 3, 2023
by Jinoh Kang (@iamahuman) April 3, 2023
April 3, 2023
2
5
[PATCH 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 3, 2023
by Jinoh Kang (@iamahuman) April 3, 2023
April 3, 2023
2
9
[PATCH 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
4
[PATCH 0/2] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
3
[PATCH v3 0/2] MR2561: widl: Add support for composable attribute.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
5
[PATCH 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
3
[PATCH v4 0/5] MR2532: kernebase: Implement GetConsoleOriginalTitleA/W
by Hugh McMaster (@hmc) April 3, 2023
by Hugh McMaster (@hmc) April 3, 2023
April 3, 2023
5
9
[PATCH v2 0/2] MR2561: widl: Add support for composable attribute.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
5
[PATCH v3 0/1] MR2559: widl: Add support for inherited runtime classes.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
5
[PATCH 0/1] MR2565: mmdevapi: Implement function 'AEV_SetMasterVolumeLevelScalar'
by Yeshun Ye (@yeyeshun) April 3, 2023
by Yeshun Ye (@yeyeshun) April 3, 2023
April 3, 2023
2
1
[PATCH v2 0/1] MR2559: widl: Add support for inherited runtime classes.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
4
[PATCH 0/2] MR2558: wldap32: Allow LDAP_OPT_REFERRALS to be set from a pointer.
by Alex Henrie (@alexhenrie) April 3, 2023
by Alex Henrie (@alexhenrie) April 3, 2023
April 3, 2023
3
3
1
7
[PATCH 0/1] MR2561: widl: Add support for composable attribute.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
3
[PATCH 0/1] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 3, 2023
by Ziqing Hui (@zhui) April 3, 2023
April 3, 2023
3
8
[PATCH 0/2] MR2560: dinput: Add test and fix EnumObjects callback return value handling.
by Florian Will (@w-flo) April 3, 2023
by Florian Will (@w-flo) April 3, 2023
April 3, 2023
4
6
[PATCH 0/1] MR2559: widl: Add support for inherited runtime classes.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
3
1
7
Re: [PATCH v4 0/1] MR2305: rpcrt4: Pass the binding handle to server call function.
by Yeshun Ye (@yeyeshun) April 3, 2023
by Yeshun Ye (@yeyeshun) April 3, 2023
April 3, 2023
1
0
[PATCH 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Bernhard Übelacker April 2, 2023
by Bernhard Übelacker April 2, 2023
April 2, 2023
2
3
[PATCH v3 0/2] MR2554: msvcp110: semi-stub _Rethrow_future_exception
by Vijay Kiran Kamuju (@infyquest) April 2, 2023
by Vijay Kiran Kamuju (@infyquest) April 2, 2023
April 2, 2023
3
3
[PATCH 0/1] MR2557: msado15: Initialize all SYSTEMTIME members
by Alistair Leslie-Hughes (@alesliehughes) April 1, 2023
by Alistair Leslie-Hughes (@alesliehughes) April 1, 2023
April 1, 2023
2
1
[PATCH v6 0/2] MR2552: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
April 1, 2023
3
4
[PATCH v5 0/1] MR2552: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
April 1, 2023
3
3
April 1, 2023
1
1
[PATCH 0/1] MR2554: msvcp110: semi-stub _Rethrow_future_exception
by Vijay Kiran Kamuju (@infyquest) April 1, 2023
by Vijay Kiran Kamuju (@infyquest) April 1, 2023
April 1, 2023
3
2