[PATCH 0/1] MR2713: kernelbase: Add GetCurrentPackageFamilyName stub.
by Etaash Mathamsetty (@etaash.mathamsetty) April 26, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 26, 2023
April 26, 2023
3
2
April 26, 2023
3
3
[PATCH 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
by Francisco Casas (@fcasas) April 26, 2023
by Francisco Casas (@fcasas) April 26, 2023
April 26, 2023
2
1
[PATCH v3 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
2
6
[PATCH v2 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7
[PATCH v5 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 26, 2023
by Francisco Casas (@fcasas) April 26, 2023
April 26, 2023
3
20
[PATCH v4 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
2
3
[PATCH v2 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
3
[PATCH v3 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
4
6
[PATCH v5 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
10
[PATCH v5 0/5] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
9
[PATCH 0/2] MR2711: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/1] MR2707: threadpoolwinrt: Forward a Release() to a Release() method.
by Michael Stefaniuc (@mstefani) April 26, 2023
by Michael Stefaniuc (@mstefani) April 26, 2023
April 26, 2023
3
2
[PATCH 0/11] MR2662: mfplat: Optimize DXGI buffer locking
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
3
14
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0
[PATCH v3 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 26, 2023
by Paul Gofman (@gofman) April 26, 2023
April 26, 2023
3
3
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/9] MR895: msxml3/tests: Filter attributes tests by version.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
1
0
April 26, 2023
3
3
[PATCH v4 0/2] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
3
3
April 26, 2023
3
11
[PATCH 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7