[PATCH 0/4] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) April 27, 2023
by Conor McCarthy (@cmccarthy) April 27, 2023
April 27, 2023
4
8
[PATCH v2 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
3
6
[PATCH 0/1] MR182: vkd3d-shader/hlsl: Introduce hlsl_ir_index, part 2/2 (optional).
by Francisco Casas (@fcasas) April 27, 2023
by Francisco Casas (@fcasas) April 27, 2023
April 27, 2023
3
2
[PATCH v5 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 27, 2023
by Nikolay Sivov (@nsivov) April 27, 2023
April 27, 2023
3
3
[PATCH v4 0/1] MR2713: kernelbase: Add GetPackagesByPackageFamily stub.
by Etaash Mathamsetty (@etaash.mathamsetty) April 27, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 27, 2023
April 27, 2023
3
2
[PATCH v2 0/2] MR184: Draft: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 27, 2023
by Ethan Lee (@flibitijibibo) April 27, 2023
April 27, 2023
2
4
[PATCH 0/2] MR184: Draft: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) April 27, 2023
by Ethan Lee (@flibitijibibo) April 27, 2023
April 27, 2023
3
5
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 27, 2023
by Zebediah Figura (@zfigura) April 27, 2023
April 27, 2023
1
0
[PATCH v3 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 27, 2023
by Torge Matthies (@tmatthies) April 27, 2023
April 27, 2023
3
12
[PATCH v4 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 26, 2023
by Paul Gofman (@gofman) April 26, 2023
April 26, 2023
3
3