[PATCH v4 0/2] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL.
by Ziqing Hui (@zhui) April 26, 2023
by Ziqing Hui (@zhui) April 26, 2023
April 26, 2023
3
3
April 26, 2023
3
11
[PATCH 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7
Re: [PATCH v2 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 26, 2023
by Henri Verbeet (@hverbeet) April 26, 2023
April 26, 2023
1
0
April 26, 2023
4
5
[PATCH v12 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) April 26, 2023
by Mohamad Al-Jaf (@maljaf) April 26, 2023
April 26, 2023
4
6
[PATCH v8 0/6] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 26, 2023
by Davide Beatrici (@davidebeatrici) April 26, 2023
April 26, 2023
3
7
[PATCH v2 0/1] MR170: vkd3d-shader/ir: Emit a shader error if the control point phase id cannot be inserted.
by Conor McCarthy (@cmccarthy) April 26, 2023
by Conor McCarthy (@cmccarthy) April 26, 2023
April 26, 2023
4
4
[PATCH v2 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 25, 2023
by Torge Matthies (@tmatthies) April 25, 2023
April 25, 2023
2
2