April 26, 2023
3
11
[PATCH 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) April 26, 2023
by Zebediah Figura (@zfigura) April 26, 2023
April 26, 2023
3
7
Re: [PATCH v2 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 26, 2023
by Henri Verbeet (@hverbeet) April 26, 2023
April 26, 2023
1
0
April 26, 2023
4
5
[PATCH v12 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) April 26, 2023
by Mohamad Al-Jaf (@maljaf) April 26, 2023
April 26, 2023
4
6
[PATCH v8 0/6] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 26, 2023
by Davide Beatrici (@davidebeatrici) April 26, 2023
April 26, 2023
3
7
[PATCH v2 0/1] MR170: vkd3d-shader/ir: Emit a shader error if the control point phase id cannot be inserted.
by Conor McCarthy (@cmccarthy) April 26, 2023
by Conor McCarthy (@cmccarthy) April 26, 2023
April 26, 2023
4
4
[PATCH v2 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) April 26, 2023
by Torge Matthies (@tmatthies) April 26, 2023
April 26, 2023
2
2
[PATCH v6 0/11] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 26, 2023
by Rémi Bernon April 26, 2023
April 26, 2023
2
19