[PATCH v2 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
2
2
Re: [PATCH v4 0/3] MR2455: wined3d: Avoid VK_IMAGE_LAYOUT_GENERAL. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
[PATCH 0/8] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 19, 2023
by Francisco Casas (@fcasas) April 19, 2023
April 19, 2023
4
47
Re: [PATCH v7 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR166: vkd3d-shader/hlsl: Fix missing extern resource names. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/1] MR165: tests: Pop the shader runner context after processing the current section. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/5] MR163: vkd3d: Handle null GPU addresses. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v3 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR160: vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v5 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer. - approved
by Alexandre Julliard (@julliard) April 19, 2023
by Alexandre Julliard (@julliard) April 19, 2023
April 19, 2023
1
0