[PATCH v2 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization.
by Connor McAdams (@cmcadams) April 18, 2023
by Connor McAdams (@cmcadams) April 18, 2023
April 18, 2023
3
6
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
1
0
[PATCH 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization.
by Connor McAdams (@cmcadams) April 18, 2023
by Connor McAdams (@cmcadams) April 18, 2023
April 18, 2023
3
6
[PATCH v4 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
3
9
[PATCH v2 0/2] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics.
by Stefan Dösinger April 18, 2023
by Stefan Dösinger April 18, 2023
April 18, 2023
2
3
Re: [PATCH v3 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
1
0
Re: [PATCH v3 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
1
0
April 18, 2023
3
4
[PATCH v3 0/7] MR153: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 1.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
4
12
[PATCH 0/4] MR152: vkd3d-shader/hlsl: Fixes for sm1 semantics.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
5
11