April 18, 2023
3
6
[PATCH 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive.
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
3
3
[PATCH v2 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
5
11
[PATCH v3 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) April 18, 2023
by Nikolay Sivov (@nsivov) April 18, 2023
April 18, 2023
5
5
[PATCH v4 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 18, 2023
by Ethan Lee (@flibitijibibo) April 18, 2023
April 18, 2023
6
13
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) April 18, 2023
by Jinoh Kang (@iamahuman) April 18, 2023
April 18, 2023
1
0
[PATCH 0/1] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics.
by Stefan Dösinger April 18, 2023
by Stefan Dösinger April 18, 2023
April 18, 2023
2
2
[PATCH 0/1] MR2616: wined3d: Disable shaderTessellationAndGeometryPointSize.
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
3
2
[PATCH v3 0/2] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) April 18, 2023
by Zebediah Figura (@zfigura) April 18, 2023
April 18, 2023
3
4
2
1