[PATCH v6 0/2] MR2471: winegstreamer: In video_processor, activate a videoflip converter.
by eric pouech (@epo) April 14, 2023
by eric pouech (@epo) April 14, 2023
April 14, 2023
4
17
April 14, 2023
2
14
[PATCH v3 0/3] MR2642: mmdevapi: Rename mmdevapi.h to mmdevapi_private.h, add missing includes and typedef to that and mmdevdrv.h.
by Davide Beatrici (@davidebeatrici) April 14, 2023
by Davide Beatrici (@davidebeatrici) April 14, 2023
April 14, 2023
3
5
[PATCH v2 0/9] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 14, 2023
by Rémi Bernon April 14, 2023
April 14, 2023
3
14
[PATCH v4 0/9] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 14, 2023
by Francisco Casas (@fcasas) April 14, 2023
April 14, 2023
3
13
[PATCH v2 0/4] MR156: vkd3d: Use atomic exchange for descriptor writes.
by Conor McCarthy (@cmccarthy) April 14, 2023
by Conor McCarthy (@cmccarthy) April 14, 2023
April 14, 2023
3
5
[PATCH v2 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) April 14, 2023
by Nikolay Sivov (@nsivov) April 14, 2023
April 14, 2023
3
3
[PATCH v7 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 14, 2023
by Nikolay Sivov (@nsivov) April 14, 2023
April 14, 2023
3
3
[PATCH v2 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 13, 2023
by Ethan Lee (@flibitijibibo) April 13, 2023
April 13, 2023
3
4
[PATCH v6 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 13, 2023
by Nikolay Sivov (@nsivov) April 13, 2023
April 13, 2023
3
2