Re: [PATCH v5 0/2] MR133: tests: Make test context information nestable. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
Re: [PATCH v8 0/10] MR106: vkd3d-shader/hlsl: packoffset() support. - approved
by Alexandre Julliard (@julliard) April 4, 2023
by Alexandre Julliard (@julliard) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation.
by Connor McAdams (@cmcadams) April 4, 2023
by Connor McAdams (@cmcadams) April 4, 2023
April 4, 2023
3
7
April 4, 2023
1
1
[PATCH 0/1] MR2512: wined3d: Rotate vk bind masks in wined3d_swapchain_vk_rotate.
by Stefan Dösinger April 4, 2023
by Stefan Dösinger April 4, 2023
April 4, 2023
3
4
Re: [PATCH v6 0/2] MR1746: setupapi: Use MultiByteToUnicode and UnicodeToMultiByte instead of reimplementing them.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
1
0
[PATCH v2 0/1] MR2575: ws2_32/tests: Adjust test results without host IPv6 support.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
3
[PATCH v2 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
3
8
[PATCH 0/1] MR144: vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH v6 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 4, 2023
by Alexandros Frantzis (@afrantzis) April 4, 2023
April 4, 2023
3
10