[PATCH v6 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
13
May 2, 2023
4
4
[PATCH v4 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) May 2, 2023
by Zebediah Figura (@zfigura) May 2, 2023
May 2, 2023
4
8
[PATCH 0/1] MR187: vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c.
by Henri Verbeet (@hverbeet) May 2, 2023
by Henri Verbeet (@hverbeet) May 2, 2023
May 2, 2023
3
3
[PATCH 0/1] MR186: vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure.
by Henri Verbeet (@hverbeet) May 2, 2023
by Henri Verbeet (@hverbeet) May 2, 2023
May 2, 2023
3
3
May 2, 2023
4
5
[PATCH v2 0/2] MR182: vkd3d-shader/hlsl: Introduce hlsl_ir_index, part 2/2 (optional).
by Francisco Casas (@fcasas) May 2, 2023
by Francisco Casas (@fcasas) May 2, 2023
May 2, 2023
4
5
[PATCH v3 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
4
3
[PATCH v2 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
by Francisco Casas (@fcasas) May 1, 2023
by Francisco Casas (@fcasas) May 1, 2023
May 1, 2023
5
4
[PATCH v12 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
3
4