[PATCH v2 0/1] MR212: vkd3d-shader/spirv: Always terminate main block.
by Jan Sikorski (@jsikorski) May 26, 2023
by Jan Sikorski (@jsikorski) May 26, 2023
May 26, 2023
2
1
May 26, 2023
5
5
[PATCH 0/9] MR2912: win32u: Use syscall interface for all ntgdi functions.
by Jacek Caban (@jacek) May 26, 2023
by Jacek Caban (@jacek) May 26, 2023
May 26, 2023
3
10
[PATCH v2 0/2] MR2883: evr: Respect RGB format stride in GetCurrentImage.
by Rémi Bernon May 26, 2023
by Rémi Bernon May 26, 2023
May 26, 2023
2
6
Re: [PATCH v13 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Henri Verbeet (@hverbeet) May 26, 2023
by Henri Verbeet (@hverbeet) May 26, 2023
May 26, 2023
1
0
[PATCH 0/13] MR213: vkd3d-shader: Set or use the register index count everywhere it is applicable.
by Conor McCarthy (@cmccarthy) May 26, 2023
by Conor McCarthy (@cmccarthy) May 26, 2023
May 26, 2023
3
14
Re: [PATCH v2 0/1] MR2814: ntdll: calling virtual_free_teb when thread exit - closed
by Alexandre Julliard (@julliard) May 26, 2023
by Alexandre Julliard (@julliard) May 26, 2023
May 26, 2023
1
0
Re: [PATCH v2 0/1] MR2814: ntdll: calling virtual_free_teb when thread exit
by Alexandre Julliard (@julliard) May 26, 2023
by Alexandre Julliard (@julliard) May 26, 2023
May 26, 2023
1
0
May 26, 2023
2
1
May 26, 2023
2
2