[PATCH v2 0/5] MR250: vkd3d-shader/hlsl: Declare vars individually when parsing declarations.
by Francisco Casas (@fcasas) June 29, 2023
by Francisco Casas (@fcasas) June 29, 2023
June 29, 2023
4
9
[PATCH 0/2] MR3195: oleaut32: OaBuildVersion - Fix return for available windows versions
by Alistair Leslie-Hughes (@alesliehughes) June 29, 2023
by Alistair Leslie-Hughes (@alesliehughes) June 29, 2023
June 29, 2023
2
2
Re: [PATCH v2 0/1] MR3187: winemac.drv: Give Apple GPUs device IDs
by Huw Davies (@huw) June 29, 2023
by Huw Davies (@huw) June 29, 2023
June 29, 2023
1
0
June 29, 2023
1
1
[PATCH v2 0/3] MR251: vkd3d: Fix a few resource leaks here and there
by Giovanni Mascellani (@giomasce) June 29, 2023
by Giovanni Mascellani (@giomasce) June 29, 2023
June 29, 2023
2
3
[PATCH v2 0/4] MR2822: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) June 29, 2023
by Zebediah Figura (@zfigura) June 29, 2023
June 29, 2023
3
5
June 29, 2023
1
5
2
5
Re: [PATCH v2 0/1] MR3187: winemac.drv: Give Apple GPUs device IDs
by Chip Davis (@cdavis5e) June 29, 2023
by Chip Davis (@cdavis5e) June 29, 2023
June 29, 2023
1
0
[PATCH v5 0/6] MR3007: Draft: ntdll: Avoid requests with null pointer but invalid size.
by Bernhard Übelacker June 29, 2023
by Bernhard Übelacker June 29, 2023
June 29, 2023
3
9