Re: [PATCH v3 0/6] MR3165: dxgi: Introduce a worker thread for each D3D12 swapchain (first part).
by Zhiyi Zhang (@zhiyi) July 4, 2023
by Zhiyi Zhang (@zhiyi) July 4, 2023
July 4, 2023
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0
July 4, 2023
3
3
Re: [PATCH v10 0/2] MR3074: Move getpeername() implementation to wineserver
by Chip Davis (@cdavis5e) July 4, 2023
by Chip Davis (@cdavis5e) July 4, 2023
July 4, 2023
1
0
[PATCH 0/2] MR3232: d3d10core/tests: Mark test failures specific to the Vulkan or GL renderers.
by Zebediah Figura (@zfigura) July 4, 2023
by Zebediah Figura (@zfigura) July 4, 2023
July 4, 2023
3
3
[PATCH 0/6] MR259: vkd3d-shader/dxil: Read the DXIL module.
by Conor McCarthy (@cmccarthy) July 4, 2023
by Conor McCarthy (@cmccarthy) July 4, 2023
July 4, 2023
3
24
Re: [PATCH v3 0/6] MR3165: dxgi: Introduce a worker thread for each D3D12 swapchain (first part). - approved
by Zebediah Figura (@zfigura) July 3, 2023
by Zebediah Figura (@zfigura) July 3, 2023
July 3, 2023
1
0
Re: [PATCH v3 0/1] MR3227: winedump: Add support for dumping IMPORT_OBJECT_NAME_EXPORTAS symbols. - approved
by Alexandre Julliard (@julliard) July 3, 2023
by Alexandre Julliard (@julliard) July 3, 2023
July 3, 2023
1
0
Re: [PATCH v2 0/1] MR3229: mshtml: Remove DECLSPEC_HIDDEN usage. - approved
by Alexandre Julliard (@julliard) July 3, 2023
by Alexandre Julliard (@julliard) July 3, 2023
July 3, 2023
1
0
Re: [PATCH v3 0/2] MR3207: Remove DECLSPEC_HIDDEN from scripting DLL (VBSCript/JScript) - approved
by Alexandre Julliard (@julliard) July 3, 2023
by Alexandre Julliard (@julliard) July 3, 2023
July 3, 2023
1
0
Re: [PATCH v6 0/2] MR3186: ntdll/unix: Skip address conversion for TCP sockets in try_send(). - approved
by Alexandre Julliard (@julliard) July 3, 2023
by Alexandre Julliard (@julliard) July 3, 2023
July 3, 2023
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0