wine-gitlab@list.winehq.org
August 2023
- 4 participants
- 1120 discussions
[PATCH 0/2] MR3372: ole32: Leave the RunningObjectTable Critical Section before unmarshalling object stream
by Lorenzo Ferrillo (@llde) Sept. 10, 2023
by Lorenzo Ferrillo (@llde) Sept. 10, 2023
Sept. 10, 2023
4
6
[PATCH 0/1] MR3151: widl: Prevent infinite loop when structure contains array of itself
by Fabian Maurer (@DarkShadow44) Sept. 9, 2023
by Fabian Maurer (@DarkShadow44) Sept. 9, 2023
Sept. 9, 2023
3
6
[PATCH v3 0/1] MR3382: winebuild: Zero space between Wine signature and PE header in "builtin" files.
by Konstantin Demin (@rockdrilla) Sept. 8, 2023
by Konstantin Demin (@rockdrilla) Sept. 8, 2023
Sept. 8, 2023
3
8
[PATCH 0/1] MR3535: ntdll: Take LARGE_ADDRESS_AWARE into account for userspace allocation limits.
by Billy Laws (@bylaws) Sept. 8, 2023
by Billy Laws (@bylaws) Sept. 8, 2023
Sept. 8, 2023
3
3
[PATCH v7 0/3] MR268: vkd3d-shader/hlsl: Handle vector arguments in fmod().
by Nikolay Sivov (@nsivov) Sept. 6, 2023
by Nikolay Sivov (@nsivov) Sept. 6, 2023
Sept. 6, 2023
5
13
[PATCH 0/2] MR3623: comctl32/edit: Don't use WM_TIMER to update caret position.
by Zhiyi Zhang (@zhiyi) Sept. 6, 2023
by Zhiyi Zhang (@zhiyi) Sept. 6, 2023
Sept. 6, 2023
3
3
[PATCH 0/5] MR3686: winewayland.drv: part 6: Handle wl_pointer (mouse) events.
by Alexandros Frantzis (@afrantzis) Sept. 6, 2023
by Alexandros Frantzis (@afrantzis) Sept. 6, 2023
Sept. 6, 2023
5
34
[PATCH v3 0/10] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) Sept. 6, 2023
by Matteo Bruni (@Mystral) Sept. 6, 2023
Sept. 6, 2023
3
17
[PATCH v4 0/3] MR3312: programs/start: Allow Ctrl-C to terminate GUI applications (/exec mode).
by eric pouech (@epo) Sept. 6, 2023
by eric pouech (@epo) Sept. 6, 2023
Sept. 6, 2023
3
6
[PATCH v2 0/1] MR3680: d3d9/tests: Wait longer in test_occlusion_query for software renderers.
by Stefan Dösinger Sept. 5, 2023
by Stefan Dösinger Sept. 5, 2023
Sept. 5, 2023
4
4