wine-gitlab@list.winehq.org
August 2023
- 4 participants
- 1121 discussions
[PATCH v4 0/5] MR3607: apisetschema: Add ext-ms-win-dxcore-l1-1-0.
by Mohamad Al-Jaf (@maljaf) Aug. 24, 2023
by Mohamad Al-Jaf (@maljaf) Aug. 24, 2023
Aug. 24, 2023
5
19
[PATCH v10 0/13] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon Aug. 24, 2023
by Rémi Bernon Aug. 24, 2023
Aug. 24, 2023
1
14
[PATCH 0/1] MR311: vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
by Conor McCarthy (@cmccarthy) Aug. 24, 2023
by Conor McCarthy (@cmccarthy) Aug. 24, 2023
Aug. 24, 2023
3
2
Aug. 24, 2023
3
2
[PATCH v6 0/1] MR308: vkd3d-shader/hlsl: Initialize unused constant values in compilation passes.
by Francisco Casas (@fcasas) Aug. 24, 2023
by Francisco Casas (@fcasas) Aug. 24, 2023
Aug. 24, 2023
4
4
[PATCH v3 0/3] MR303: vkd3d-shader/hlsl: Parse "if" statement attributes.
by Nikolay Sivov (@nsivov) Aug. 24, 2023
by Nikolay Sivov (@nsivov) Aug. 24, 2023
Aug. 24, 2023
4
6
[PATCH v2 0/1] MR293: vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
by Zebediah Figura (@zfigura) Aug. 24, 2023
by Zebediah Figura (@zfigura) Aug. 24, 2023
Aug. 24, 2023
3
3
[PATCH v4 0/34] MR294: vkd3d: Store command list commands in a buffer until executed.
by Conor McCarthy (@cmccarthy) Aug. 24, 2023
by Conor McCarthy (@cmccarthy) Aug. 24, 2023
Aug. 24, 2023
2
5
[PATCH v11 0/5] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) Aug. 24, 2023
by Conor McCarthy (@cmccarthy) Aug. 24, 2023
Aug. 24, 2023
3
6
Aug. 24, 2023
2
2