wine-gitlab@list.winehq.org
September 2023
- 4 participants
- 1231 discussions
[PATCH v3 0/9] MR3953: dmusic: Implement SF2 collection parsing and load unix default-GM.sf2 for system gm.dls.
by Rémi Bernon Sept. 26, 2023
by Rémi Bernon Sept. 26, 2023
Sept. 26, 2023
1
11
[PATCH v4 0/3] MR345: vkd3d-shader/dxil: Fix a couple of issues.
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
Sept. 26, 2023
4
10
[PATCH v15 0/7] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
Sept. 26, 2023
2
7
[PATCH v14 0/7] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
Sept. 26, 2023
3
9
[PATCH v13 0/8] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
Sept. 26, 2023
2
9
[PATCH v12 0/8] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
by Conor McCarthy (@cmccarthy) Sept. 26, 2023
Sept. 26, 2023
2
8
[PATCH v2 0/1] MR3957: d2d1: Support GUID_WICPixelFormat32bppRGB.
by Andrew Brobston (@brobston) Sept. 26, 2023
by Andrew Brobston (@brobston) Sept. 26, 2023
Sept. 26, 2023
3
2
[PATCH 0/1] MR3957: d2d1: Support GUID_WICPixelFormat32bppRGB.
by Andrew Brobston (@brobston) Sept. 26, 2023
by Andrew Brobston (@brobston) Sept. 26, 2023
Sept. 26, 2023
3
2
[PATCH 0/1] MR3937: d3dx9_36: Trace pointer not the object
by Alistair Leslie-Hughes (@alesliehughes) Sept. 26, 2023
by Alistair Leslie-Hughes (@alesliehughes) Sept. 26, 2023
Sept. 26, 2023
3
3
[PATCH 0/1] MR367: vkd3d: Add ID3D12Device3 interface stub.
by Andrey Gusev (@agusev) Sept. 26, 2023
by Andrey Gusev (@agusev) Sept. 26, 2023
Sept. 26, 2023
3
2