wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1255 discussions
[PATCH 0/1] MR4784: dlls/gdiplus: Clean up GdipCloneImageAttributes
by David Kahurani (@kahurani) Jan. 5, 2024
by David Kahurani (@kahurani) Jan. 5, 2024
Jan. 5, 2024
3
7
[PATCH v7 0/3] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) Jan. 5, 2024
by Francisco Casas (@fcasas) Jan. 5, 2024
Jan. 5, 2024
4
12
[PATCH v5 0/2] MR4748: Don't test function directly when reporting GetLastError()
by André Zwing Jan. 5, 2024
by André Zwing Jan. 5, 2024
Jan. 5, 2024
2
3
[PATCH v6 0/2] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász Jan. 5, 2024
by Zsolt Vadász Jan. 5, 2024
Jan. 5, 2024
3
5
[PATCH v2 0/1] MR536: vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
Jan. 5, 2024
4
5
Re: [PATCH v4 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Giovanni Mascellani (@giomasce) Jan. 5, 2024
by Giovanni Mascellani (@giomasce) Jan. 5, 2024
Jan. 5, 2024
1
0
[PATCH v9 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
Jan. 5, 2024
2
4
[PATCH v5 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
Jan. 5, 2024
2
1
[PATCH v2 0/5] MR533: vkd3d-shader/dxil: SRV/UAV support part 1.
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
Jan. 5, 2024
2
5
Jan. 5, 2024
3
5
[PATCH 0/4] MR4782: include: Add some missing symbols in d3d12video.idl
by Biswapriyo Nath (@Biswa96) Jan. 5, 2024
by Biswapriyo Nath (@Biswa96) Jan. 5, 2024
Jan. 5, 2024
3
5
[PATCH v5 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) Jan. 5, 2024
by Zebediah Figura (@zfigura) Jan. 5, 2024
Jan. 5, 2024
3
7
[PATCH 0/1] MR4786: win32u: Query virtual desktop status from the registry.
by Zhiyi Zhang (@zhiyi) Jan. 5, 2024
by Zhiyi Zhang (@zhiyi) Jan. 5, 2024
Jan. 5, 2024
5
8
Re: [PATCH v2 0/1] MR4780: wined3d: Set fixed_function_usage_map to 0 for an sm4 draw without a PS. - approved
by Jan Sikorski (@jsikorski) Jan. 5, 2024
by Jan Sikorski (@jsikorski) Jan. 5, 2024
Jan. 5, 2024
1
0
[PATCH v19 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
by Conor McCarthy (@cmccarthy) Jan. 5, 2024
Jan. 5, 2024
2
7
Re: [PATCH v4 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v4 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
1
0
[PATCH v18 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
4
11
Re: [PATCH v2 0/1] MR4785: windows.media.speech/tests: Remove obsolete workarounds. - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v3 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views. - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v2 0/2] MR4783: dmime, dmloader: Avoid leaking track and segment references. - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v3 0/1] MR4756: wined3d: Reference FFP resources in reference_shader_resources(). - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v3 0/1] MR4776: winedbg: Wait for gdb to terminate before exiting (proxy mode). - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v2 0/3] MR540: vkd3d: Recognise some more flags in debug_vk_queue_flags(). - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v2 0/4] MR539: vkd3d-shader/ir: Avoid DWORDs. - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0