wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1255 discussions
Re: [PATCH v8 0/5] MR530: Add a few validation checks. - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
Re: [PATCH v4 0/2] MR527: vkd3d-shader: Implement I/O for shader model 2. - approved
by Alexandre Julliard (@julliard) Jan. 4, 2024
by Alexandre Julliard (@julliard) Jan. 4, 2024
Jan. 4, 2024
1
0
[PATCH 0/3] MR540: vkd3d: Recognise some more flags in debug_vk_queue_flags().
by Henri Verbeet (@hverbeet) Jan. 4, 2024
by Henri Verbeet (@hverbeet) Jan. 4, 2024
Jan. 4, 2024
3
4
Jan. 4, 2024
3
5
[PATCH v14 0/18] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
Jan. 4, 2024
2
18
Re: [PATCH v4 0/5] MR464: vkd3d-shader/spirv: Declare I/O registers from the signature.
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
Jan. 4, 2024
1
0
[PATCH v5 0/2] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász Jan. 4, 2024
by Zsolt Vadász Jan. 4, 2024
Jan. 4, 2024
2
3
[PATCH 0/1] MR4785: windows.media.speech/tests: Remove obsolete workarounds.
by Bernhard Kölbl Jan. 4, 2024
by Bernhard Kölbl Jan. 4, 2024
Jan. 4, 2024
1
1
Re: [PATCH v2 0/3] MR4781: ddraw: Make sure that sysmem surfaces remain coherent when not locked.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
1
0
[PATCH v2 0/8] MR532: vkd3d: Assorted fixes for MoltenVK, part 1.
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
Jan. 4, 2024
2
8
[PATCH 0/8] MR532: vkd3d: Assorted fixes for MoltenVK, part 1.
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
Jan. 4, 2024
3
11
[PATCH v8 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
3
5
[PATCH v2 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
3
2
[PATCH 0/2] MR4783: dmime, dmloader: Avoid leaking track and segment references.
by Rémi Bernon Jan. 4, 2024
by Rémi Bernon Jan. 4, 2024
Jan. 4, 2024
2
4
Jan. 4, 2024
2
11
[PATCH v4 0/3] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász Jan. 4, 2024
by Zsolt Vadász Jan. 4, 2024
Jan. 4, 2024
4
5
[PATCH v4 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
4
6
Jan. 4, 2024
3
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[PATCH v3 0/2] MR527: vkd3d-shader: Implement I/O for shader model 2.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
3
3
Re: [PATCH v2 0/1] MR4756: wined3d: Reference FFP resources in reference_shader_resources(). - approved
by Jan Sikorski (@jsikorski) Jan. 4, 2024
by Jan Sikorski (@jsikorski) Jan. 4, 2024
Jan. 4, 2024
1
0
[PATCH v7 0/6] MR491: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
3
9
Re: [PATCH v2 0/3] MR4781: ddraw: Make sure that sysmem surfaces remain coherent when not locked.
by Stefan Dösinger Jan. 4, 2024
by Stefan Dösinger Jan. 4, 2024
Jan. 4, 2024
1
0
[PATCH 0/1] MR4769: wldap32: Fix a possible memory leak (Coverity).
by Zhiyi Zhang (@zhiyi) Jan. 4, 2024
by Zhiyi Zhang (@zhiyi) Jan. 4, 2024
Jan. 4, 2024
3
2
[PATCH v2 0/1] MR4776: winedbg: Wait for gdb to terminate before exiting (proxy mode).
by eric pouech (@epo) Jan. 4, 2024
by eric pouech (@epo) Jan. 4, 2024
Jan. 4, 2024
3
3
Jan. 4, 2024
4
3