wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1252 discussions
Jan. 31, 2024
3
13
[PATCH 0/2] MR4979: imm32/tests: Fix some spurious failures with Windows ko_KR IME.
by Rémi Bernon Jan. 31, 2024
by Rémi Bernon Jan. 31, 2024
Jan. 31, 2024
2
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[PATCH 0/1] MR4980: win32u: Only queue a single IME update during ImeProcessKey.
by Rémi Bernon Jan. 31, 2024
by Rémi Bernon Jan. 31, 2024
Jan. 31, 2024
1
1
[PATCH v2 0/3] MR615: vkd3d-shader: Fix a couple of memory leaks.
by Giovanni Mascellani (@giomasce) Jan. 31, 2024
by Giovanni Mascellani (@giomasce) Jan. 31, 2024
Jan. 31, 2024
5
12
[PATCH 0/2] MR614: vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params() and shader_parser_get_dst_params().
by Henri Verbeet (@hverbeet) Jan. 31, 2024
by Henri Verbeet (@hverbeet) Jan. 31, 2024
Jan. 31, 2024
3
4
[PATCH 0/6] MR617: vkd3d: More device interface versions and GetResourceAllocationInfo1().
by Conor McCarthy (@cmccarthy) Jan. 31, 2024
by Conor McCarthy (@cmccarthy) Jan. 31, 2024
Jan. 31, 2024
3
7
[PATCH 0/1] MR613: vkd3d-shader: Use vkd3d_atomic_increment_u32() in vkd3d_shader_dump_blob().
by Henri Verbeet (@hverbeet) Jan. 31, 2024
by Henri Verbeet (@hverbeet) Jan. 31, 2024
Jan. 31, 2024
3
3
[PATCH v3 0/4] MR612: vkd3d-shader: Emit more debug info.
by Conor McCarthy (@cmccarthy) Jan. 31, 2024
by Conor McCarthy (@cmccarthy) Jan. 31, 2024
Jan. 31, 2024
3
5
[PATCH v2 0/4] MR602: Draft: vkd3d-shader/dxil: Inverse trigonometry
by Conor McCarthy (@cmccarthy) Jan. 31, 2024
by Conor McCarthy (@cmccarthy) Jan. 31, 2024
Jan. 31, 2024
4
6
[PATCH v4 0/5] MR569: tests/shader_runer: Support SRV buffers.
by Francisco Casas (@fcasas) Jan. 31, 2024
by Francisco Casas (@fcasas) Jan. 31, 2024
Jan. 31, 2024
3
8