[PATCH v3 0/2] MR5238: krnl386, mmsystem: Simulate a hardware interrupt in MMSYSTDRV_Callback3216.
by Alex Henrie (@alexhenrie) March 22, 2024
by Alex Henrie (@alexhenrie) March 22, 2024
March 22, 2024
2
2
Re: [PATCH v4 0/1] MR1060: include: Remove interfaces already define in msxml6.idl
by Zebediah Figura (@zfigura) March 22, 2024
by Zebediah Figura (@zfigura) March 22, 2024
March 22, 2024
1
0
[PATCH v3 0/1] MR5369: Draft: winegstreamer: Refactor wg_format.
by Ziqing Hui (@zhui) March 22, 2024
by Ziqing Hui (@zhui) March 22, 2024
March 22, 2024
4
4
[PATCH v6 0/4] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) March 22, 2024
by Conor McCarthy (@cmccarthy) March 22, 2024
March 22, 2024
2
4
[PATCH v5 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) March 22, 2024
by Conor McCarthy (@cmccarthy) March 22, 2024
March 22, 2024
2
3
[PATCH v2 0/1] MR5369: Draft: winegstreamer: Refactor wg_format.
by Ziqing Hui (@zhui) March 22, 2024
by Ziqing Hui (@zhui) March 22, 2024
March 22, 2024
3
2
[PATCH v4 0/1] MR4174: shell32: Add Internet Explorer toolbar icons.
by Alex Henrie (@alexhenrie) March 22, 2024
by Alex Henrie (@alexhenrie) March 22, 2024
March 22, 2024
2
1
[PATCH v8 0/1] MR3096: ntdll: Add NtGetNextProcess stub.
by Alex Henrie (@alexhenrie) March 22, 2024
by Alex Henrie (@alexhenrie) March 22, 2024
March 22, 2024
2
1
[PATCH v3 0/1] MR5381: ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem.
by Paul Gofman (@gofman) March 22, 2024
by Paul Gofman (@gofman) March 22, 2024
March 22, 2024
4
3
[PATCH 0/1] MR5381: ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem.
by Paul Gofman (@gofman) March 22, 2024
by Paul Gofman (@gofman) March 22, 2024
March 22, 2024
3
3