[PATCH v4 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) March 21, 2024
by Conor McCarthy (@cmccarthy) March 21, 2024
March 21, 2024
2
3
[PATCH v3 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) March 21, 2024
by Conor McCarthy (@cmccarthy) March 21, 2024
March 21, 2024
2
3
[PATCH v6 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon March 21, 2024
by Rémi Bernon March 21, 2024
March 21, 2024
3
7
[PATCH v2 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) March 21, 2024
by Conor McCarthy (@cmccarthy) March 21, 2024
March 21, 2024
2
3
[PATCH v3 0/2] MR733: vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
by Conor McCarthy (@cmccarthy) March 21, 2024
by Conor McCarthy (@cmccarthy) March 21, 2024
March 21, 2024
2
2
[PATCH v2 0/1] MR5236: Draft: ntdll: Implement NtdllDefWindowProc_A().
by Aida Jonikienė March 21, 2024
by Aida Jonikienė March 21, 2024
March 21, 2024
2
6
[PATCH v2 0/2] MR733: vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
by Conor McCarthy (@cmccarthy) March 21, 2024
by Conor McCarthy (@cmccarthy) March 21, 2024
March 21, 2024
2
2
Re: [PATCH v2 0/1] MR5330: server: Check for DELETE access in NtMakeTemporaryObject(). - approved
by Alexandre Julliard (@julliard) March 20, 2024
by Alexandre Julliard (@julliard) March 20, 2024
March 20, 2024
1
0
Re: [PATCH v2 0/1] MR5332: user32/tests: Accept WM_ACTIVATE in TrackPopupMenu. - approved
by Alexandre Julliard (@julliard) March 20, 2024
by Alexandre Julliard (@julliard) March 20, 2024
March 20, 2024
1
0
Re: [PATCH v2 0/2] MR5345: gdiplus: Calculate region bounding box without generating HRGN. - approved
by Alexandre Julliard (@julliard) March 20, 2024
by Alexandre Julliard (@julliard) March 20, 2024
March 20, 2024
1
0