[PATCH 0/3] MR765: tests: Do not crash on llvmpipe.
by Giovanni Mascellani (@giomasce) April 5, 2024
by Giovanni Mascellani (@giomasce) April 5, 2024
April 5, 2024
2
4
Re: [PATCH v5 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
1
0
[PATCH v4 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
2
13
[PATCH 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
4
5
[PATCH v20 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
3
8
[PATCH v3 0/8] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
4
14
[PATCH v3 0/8] MR757: hlsl: Avoid HLSL_CLASS_OBJECT, part 2.
by Zebediah Figura (@zfigura) April 5, 2024
by Zebediah Figura (@zfigura) April 5, 2024
April 5, 2024
3
12
[PATCH 0/3] MR764: vkd3d-shader/ir: Remove loops that terminate with a `break'.
by Giovanni Mascellani (@giomasce) April 5, 2024
by Giovanni Mascellani (@giomasce) April 5, 2024
April 5, 2024
2
4
[PATCH v31 0/165] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
1
1
Re: [PATCH v3 0/137] MR758: Draft: vkd3d-shader: [Test] SM 6 with new structuriser. - closed
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
1
0