[PATCH 0/1] MR5542: win32u: Enable dibdrv wglDescribePixelFormat through p_get_pixel_formats.
by Alexandros Frantzis (@afrantzis) May 28, 2024
by Alexandros Frantzis (@afrantzis) May 28, 2024
May 28, 2024
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[PATCH v2 0/1] MR5553: wined3d: Fix GLSL version comparison.
by Zebediah Figura (@zfigura) May 28, 2024
by Zebediah Figura (@zfigura) May 28, 2024
May 28, 2024
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[PATCH v3 0/3] MR2404: ddraw: Two improvements for Prince of Persia 3D.
by Zebediah Figura (@zfigura) May 28, 2024
by Zebediah Figura (@zfigura) May 28, 2024
May 28, 2024
5
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[PATCH v3 0/2] MR2724: wined3d: Submit command buffers that are built for longer than 2 ms.
by Zebediah Figura (@zfigura) May 28, 2024
by Zebediah Figura (@zfigura) May 28, 2024
May 28, 2024
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May 28, 2024
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[PATCH v4 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) May 28, 2024
by Evan Tang (@etang-cw) May 28, 2024
May 28, 2024
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May 28, 2024
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[PATCH v3 0/1] MR5333: vcruntime140_1: Pass original frame to catch block on stack.
by Daniel Lehman (@dlehman25) May 28, 2024
by Daniel Lehman (@dlehman25) May 28, 2024
May 28, 2024
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[PATCH v3 0/5] MR5551: win32u: Get rid of most drivers vulkan surface wrappers.
by Rémi Bernon May 28, 2024
by Rémi Bernon May 28, 2024
May 28, 2024
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May 28, 2024
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