[PATCH v33 0/165] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
1
0
[PATCH v5 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
1
[PATCH v4 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
1
[PATCH v2 0/5] MR684: tests/shader-runner: Improve test coverage.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
5
April 6, 2024
3
4
[PATCH v3 0/2] MR740: Implement hyperbolic trigonometry operations.
by Petrichor Park (@petrathekat) April 6, 2024
by Petrichor Park (@petrathekat) April 6, 2024
April 6, 2024
2
2
Re: [PATCH v3 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
1
0
[PATCH 0/3] MR765: tests: Do not crash on llvmpipe.
by Giovanni Mascellani (@giomasce) April 5, 2024
by Giovanni Mascellani (@giomasce) April 5, 2024
April 5, 2024
2
4
Re: [PATCH v5 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
1
0
[PATCH v4 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) April 5, 2024
by Francisco Casas (@fcasas) April 5, 2024
April 5, 2024
2
13