[PATCH v31 0/165] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
1
1
Re: [PATCH v3 0/137] MR758: Draft: vkd3d-shader: [Test] SM 6 with new structuriser. - closed
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
1
0
[PATCH 0/1] MR5466: winemac.drv: Show the window after setting layered attributes.
by Zhiyi Zhang (@zhiyi) April 5, 2024
by Zhiyi Zhang (@zhiyi) April 5, 2024
April 5, 2024
2
1
[PATCH v3 0/1] MR762: Draft: ci: Delimit building each commit with a collapsible section.
by Giovanni Mascellani (@giomasce) April 5, 2024
by Giovanni Mascellani (@giomasce) April 5, 2024
April 5, 2024
2
1
[PATCH v2 0/1] MR762: Draft: ci: Delimit building each commit with a collapsible section.
by Giovanni Mascellani (@giomasce) April 5, 2024
by Giovanni Mascellani (@giomasce) April 5, 2024
April 5, 2024
2
1
[PATCH v7 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) April 5, 2024
by Conor McCarthy (@cmccarthy) April 5, 2024
April 5, 2024
2
5
[PATCH 0/1] MR762: ci: Delimit building each commit with a collapsible section.
by Giovanni Mascellani (@giomasce) April 4, 2024
by Giovanni Mascellani (@giomasce) April 4, 2024
April 4, 2024
2
1
Re: [PATCH v2 0/1] MR760: ci: Build the macOS image each time the Linux image is built. - approved
by Alexandre Julliard (@julliard) April 4, 2024
by Alexandre Julliard (@julliard) April 4, 2024
April 4, 2024
1
0
Re: [PATCH v2 0/1] MR756: tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind) - approved
by Alexandre Julliard (@julliard) April 4, 2024
by Alexandre Julliard (@julliard) April 4, 2024
April 4, 2024
1
0
Re: [PATCH v2 0/6] MR755: vkd3d-dxbc: Implement extracting section data. - approved
by Alexandre Julliard (@julliard) April 4, 2024
by Alexandre Julliard (@julliard) April 4, 2024
April 4, 2024
1
0