Re: [PATCH v3 0/2] MR737: vkd3d-shader/ir: Open a loop when visiting the loop header. - approved
by Conor McCarthy (@cmccarthy) April 3, 2024
by Conor McCarthy (@cmccarthy) April 3, 2024
April 3, 2024
1
0
Re: [PATCH v4 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Giovanni Mascellani (@giomasce) April 3, 2024
by Giovanni Mascellani (@giomasce) April 3, 2024
April 3, 2024
1
0
[PATCH v5 0/3] MR722: vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
by Giovanni Mascellani (@giomasce) April 3, 2024
by Giovanni Mascellani (@giomasce) April 3, 2024
April 3, 2024
2
3
[PATCH v4 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) April 3, 2024
by Conor McCarthy (@cmccarthy) April 3, 2024
April 3, 2024
2
5
[PATCH 0/4] MR5446: d2d1/effect: Implement more builtin transform types.
by Nikolay Sivov (@nsivov) April 3, 2024
by Nikolay Sivov (@nsivov) April 3, 2024
April 3, 2024
2
4
April 3, 2024
2
3
[PATCH v3 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) April 3, 2024
by Conor McCarthy (@cmccarthy) April 3, 2024
April 3, 2024
2
5
[PATCH v2 0/4] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) April 3, 2024
by Conor McCarthy (@cmccarthy) April 3, 2024
April 3, 2024
2
4
Re: [PATCH v4 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary. - approved
by Alexandre Julliard (@julliard) April 2, 2024
by Alexandre Julliard (@julliard) April 2, 2024
April 2, 2024
1
0
Re: [PATCH v2 0/1] MR754: tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init(). (Valgrind) - approved
by Alexandre Julliard (@julliard) April 2, 2024
by Alexandre Julliard (@julliard) April 2, 2024
April 2, 2024
1
0