Re: [PATCH v5 0/5] MR5818: d3d11/tests: Other tests for NV12 textures. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v2 0/6] MR5815: wined3d: Feed FFP shader constants through push constant buffers, part 1. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v4 0/1] MR5351: wined3d: Compile the clear compute shaders with D3DCompile(). - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v2 0/7] MR5930: win32u: Factor surface rect computation out of the drivers. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v2 0/1] MR5939: po: Update Lithuanian translation. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
[PATCH v2 0/2] MR5937: Fix hotpatch prologue in GetProcAddress().
by Paul Gofman (@gofman) June 27, 2024
by Paul Gofman (@gofman) June 27, 2024
June 27, 2024
2
5
[PATCH 0/1] MR5944: wpcap: Handle different layout of the native packet header structure on 32-bit.
by Hans Leidekker (@hans) June 27, 2024
by Hans Leidekker (@hans) June 27, 2024
June 27, 2024
3
2
[PATCH v2 0/1] MR5816: wined3d: Implement wined3d_check_device_format_conversion().
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
4
4
[PATCH 0/4] MR5933: opengl32: Add default implementation for wglChoosePixelFormatARB.
by Alexandros Frantzis (@afrantzis) June 27, 2024
by Alexandros Frantzis (@afrantzis) June 27, 2024
June 27, 2024
4
10
[PATCH 0/1] MR5892: wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer().
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
3
2
[PATCH v2 0/2] MR5872: ddraw: Preserve d3d device state in ddraw_surface_create().
by Paul Gofman (@gofman) June 27, 2024
by Paul Gofman (@gofman) June 27, 2024
June 27, 2024
4
6
[PATCH 0/2] MR5943: jscript: Fix PROP_DELETED handling in delete_prop.
by Jacek Caban (@jacek) June 27, 2024
by Jacek Caban (@jacek) June 27, 2024
June 27, 2024
2
2
2
3
[PATCH v4 0/5] MR5818: d3d11/tests: Other tests for NV12 textures.
by Giovanni Mascellani (@giomasce) June 27, 2024
by Giovanni Mascellani (@giomasce) June 27, 2024
June 27, 2024
4
8
[PATCH 0/6] MR5815: wined3d: Feed FFP shader constants through push constant buffers, part 1.
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
3
7
June 27, 2024
2
4
[PATCH v3 0/1] MR5351: wined3d: Compile the clear compute shaders with D3DCompile().
by Giovanni Mascellani (@giomasce) June 27, 2024
by Giovanni Mascellani (@giomasce) June 27, 2024
June 27, 2024
4
3
[PATCH v6 0/3] MR5923: winegstreamer: Use affinity to determine 'max-threads' value.
by Brendan McGrath (@redmcg) June 27, 2024
by Brendan McGrath (@redmcg) June 27, 2024
June 27, 2024
3
5
[PATCH 0/1] MR5941: xcopy: Handle switch options concatenated with path.
by Piotr Caban (@piotr) June 27, 2024
by Piotr Caban (@piotr) June 27, 2024
June 27, 2024
2
1
[PATCH 0/7] MR5930: win32u: Factor surface rect computation out of the drivers.
by Rémi Bernon June 27, 2024
by Rémi Bernon June 27, 2024
June 27, 2024
2
8
Re: [PATCH v5 0/3] MR5923: winegstreamer: Use affinity to determine 'max-threads' value.
by Rémi Bernon June 27, 2024
by Rémi Bernon June 27, 2024
June 27, 2024
1
0
Re: [PATCH v5 0/3] MR5923: winegstreamer: Use affinity to determine 'max-threads' value.
by Rémi Bernon June 27, 2024
by Rémi Bernon June 27, 2024
June 27, 2024
1
0
June 27, 2024
1
1
Re: [PATCH v5 0/6] MR5870: mmdevapi: Implement loopback capture with winepulse backend.
by Davide Beatrici (@davidebeatrici) June 26, 2024
by Davide Beatrici (@davidebeatrici) June 26, 2024
June 26, 2024
1
0
[PATCH 0/1] MR5938: Draft: Add clang-format configuration file
by Davide Beatrici (@davidebeatrici) June 26, 2024
by Davide Beatrici (@davidebeatrici) June 26, 2024
June 26, 2024
2
1