[PATCH v4 0/1] MR5852: win32u: Implement EVENT_OBJECT_DESTROY.
by Esme Povirk (@madewokherd) July 12, 2024
by Esme Povirk (@madewokherd) July 12, 2024
July 12, 2024
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1
[PATCH 0/2] MR6069: quartz: Properly copy data to render surfaces of planar formats in VMR9.
by Francisco Casas (@fcasas) July 12, 2024
by Francisco Casas (@fcasas) July 12, 2024
July 12, 2024
3
3
[PATCH 0/1] MR6068: mshtml: Make sure we aren't detached before setting interactive ready state.
by Gabriel Ivăncescu July 12, 2024
by Gabriel Ivăncescu July 12, 2024
July 12, 2024
1
1
July 12, 2024
4
8
July 12, 2024
4
6
July 12, 2024
3
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Re: [PATCH v2 0/1] MR6061: win32u: Use the dummy surface for empty layered window surfaces. - approved
by Alexandre Julliard (@julliard) July 12, 2024
by Alexandre Julliard (@julliard) July 12, 2024
July 12, 2024
1
0
Re: [PATCH v2 0/1] MR6062: win32u: Fix initial value when checking whether WS_EX_LAYERED changes. - approved
by Alexandre Julliard (@julliard) July 12, 2024
by Alexandre Julliard (@julliard) July 12, 2024
July 12, 2024
1
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Re: [PATCH v3 0/5] MR5946: Feed FFP shader constants through push constant buffers, part 2. - approved
by Alexandre Julliard (@julliard) July 12, 2024
by Alexandre Julliard (@julliard) July 12, 2024
July 12, 2024
1
0