[PATCH 0/5] MR7663: wined3d: Move FFP extra states away from STATE_RENDER, part 2/4.
by Elizabeth Figura (@zfigura) April 11, 2025
by Elizabeth Figura (@zfigura) April 11, 2025
April 11, 2025
3
6
[PATCH 0/1] MR7486: dxgi/tests: Do not request a frame latency waitable on D3D10.
by Giovanni Mascellani (@giomasce) April 11, 2025
by Giovanni Mascellani (@giomasce) April 11, 2025
April 11, 2025
4
3
[PATCH v2 0/1] MR7676: winegstreamer: Make sure WMSyncReader never reads in the background.
by Yuxuan Shui (@yshui) April 9, 2025
by Yuxuan Shui (@yshui) April 9, 2025
April 9, 2025
3
4
[PATCH v2 0/2] MR7403: user32: Call UpdateWindow() after showing a dialog.
by Elizabeth Figura (@zfigura) April 9, 2025
by Elizabeth Figura (@zfigura) April 9, 2025
April 9, 2025
4
5
[PATCH 0/2] MR7696: mf: Specify the timer queue for timer callbacks.
by Conor McCarthy (@cmccarthy) April 9, 2025
by Conor McCarthy (@cmccarthy) April 9, 2025
April 9, 2025
3
7
[PATCH 0/2] MR7654: gdiplus: Implement path to region conversion without gdi32.
by Esme Povirk (@madewokherd) April 8, 2025
by Esme Povirk (@madewokherd) April 8, 2025
April 8, 2025
4
27
[PATCH 0/1] MR7509: winex11.drv: Unconditionally process XIM events.
by Charlotte Pabst (@CharlottePabst) April 8, 2025
by Charlotte Pabst (@CharlottePabst) April 8, 2025
April 8, 2025
2
2
[PATCH v2 0/2] MR5068: win32u: Fix rendering of the rotated and scaled text.
by Dmitry Timoshkov (@dmitry) April 7, 2025
by Dmitry Timoshkov (@dmitry) April 7, 2025
April 7, 2025
4
16
[PATCH v2 0/1] MR7440: dwrite: Use Noto Sans as fallback for General and Supplemental Punctuation.
by Daniel Lehman (@dlehman25) April 5, 2025
by Daniel Lehman (@dlehman25) April 5, 2025
April 5, 2025
3
3
[PATCH 0/1] MR7703: d2d1: Add [loop] attribute in sample_gradient() shader function.
by Francisco Casas (@fcasas) April 4, 2025
by Francisco Casas (@fcasas) April 4, 2025
April 4, 2025
4
5