[PATCH 0/1] MR7028: ntdll: Remove manifest name filtering.
by Dmitry Timoshkov (@dmitry) April 18, 2025
by Dmitry Timoshkov (@dmitry) April 18, 2025
April 18, 2025
3
6
April 15, 2025
10
14
[PATCH v6 0/1] MR7642: server: Use dlsym() to check for epoll_pwait2 at run-time.
by William Horvath (@whrvt) April 14, 2025
by William Horvath (@whrvt) April 14, 2025
April 14, 2025
2
5
[PATCH v5 0/7] MR7466: mf: Fix some issues with seeking.
by Conor McCarthy (@cmccarthy) April 14, 2025
by Conor McCarthy (@cmccarthy) April 14, 2025
April 14, 2025
3
8
[PATCH 0/5] MR7663: wined3d: Move FFP extra states away from STATE_RENDER, part 2/4.
by Elizabeth Figura (@zfigura) April 11, 2025
by Elizabeth Figura (@zfigura) April 11, 2025
April 11, 2025
3
6
[PATCH 0/1] MR7486: dxgi/tests: Do not request a frame latency waitable on D3D10.
by Giovanni Mascellani (@giomasce) April 11, 2025
by Giovanni Mascellani (@giomasce) April 11, 2025
April 11, 2025
4
3
[PATCH v2 0/1] MR7676: winegstreamer: Make sure WMSyncReader never reads in the background.
by Yuxuan Shui (@yshui) April 9, 2025
by Yuxuan Shui (@yshui) April 9, 2025
April 9, 2025
3
4
[PATCH v2 0/2] MR7403: user32: Call UpdateWindow() after showing a dialog.
by Elizabeth Figura (@zfigura) April 9, 2025
by Elizabeth Figura (@zfigura) April 9, 2025
April 9, 2025
4
5
[PATCH 0/2] MR7696: mf: Specify the timer queue for timer callbacks.
by Conor McCarthy (@cmccarthy) April 9, 2025
by Conor McCarthy (@cmccarthy) April 9, 2025
April 9, 2025
3
7
[PATCH 0/2] MR7654: gdiplus: Implement path to region conversion without gdi32.
by Esme Povirk (@madewokherd) April 8, 2025
by Esme Povirk (@madewokherd) April 8, 2025
April 8, 2025
4
27