April 11, 2025
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April 11, 2025
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[PATCH v3 0/2] MR7678: winewayland: Use system cursor shapes when possible.
by Alexandros Frantzis (@afrantzis) April 11, 2025
by Alexandros Frantzis (@afrantzis) April 11, 2025
April 11, 2025
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[PATCH 0/1] MR7774: wined3d: Fix a bit of logic around identical fog start/end.
by Elizabeth Figura (@zfigura) April 11, 2025
by Elizabeth Figura (@zfigura) April 11, 2025
April 11, 2025
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[PATCH 0/2] MR7773: wined3d: Use temporary buffer when stretching a surface to itself with cpu blit.
by Elizabeth Figura (@zfigura) April 11, 2025
by Elizabeth Figura (@zfigura) April 11, 2025
April 11, 2025
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4
[PATCH 0/1] MR7772: wined3d: Vulkan H.264 decode, part 4/3.
by Elizabeth Figura (@zfigura) April 11, 2025
by Elizabeth Figura (@zfigura) April 11, 2025
April 11, 2025
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[PATCH 0/5] MR7663: wined3d: Move FFP extra states away from STATE_RENDER, part 2/4.
by Elizabeth Figura (@zfigura) April 11, 2025
by Elizabeth Figura (@zfigura) April 11, 2025
April 11, 2025
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[PATCH 0/1] MR7486: dxgi/tests: Do not request a frame latency waitable on D3D10.
by Giovanni Mascellani (@giomasce) April 11, 2025
by Giovanni Mascellani (@giomasce) April 11, 2025
April 11, 2025
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[PATCH 0/1] MR7790: ntdll: Do not mark first stack guard page as committed.
by Paul Gofman (@gofman) April 11, 2025
by Paul Gofman (@gofman) April 11, 2025
April 11, 2025
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Re: [PATCH v3 0/7] MR7776: windowscodecs/tests: Add some tests for metadata handlers component info. - approved
by Alexandre Julliard (@julliard) April 10, 2025
by Alexandre Julliard (@julliard) April 10, 2025
April 10, 2025
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