Aug. 28, 2022
4
8
[PATCH v5 0/8] MR717: Implement application hives in the registry
by Santino Mazza (@tati1454) Aug. 28, 2022
by Santino Mazza (@tati1454) Aug. 28, 2022
Aug. 28, 2022
2
9
[PATCH v4 0/8] MR717: Implement application hives in the registry
by Santino Mazza (@tati1454) Aug. 28, 2022
by Santino Mazza (@tati1454) Aug. 28, 2022
Aug. 28, 2022
3
11
Re: [PATCH v4 0/8] MR704: mshtml: sessionStorage implementation. - approved
by Alexandre Julliard (@julliard) Aug. 28, 2022
by Alexandre Julliard (@julliard) Aug. 28, 2022
Aug. 28, 2022
1
0
Re: [PATCH v2 0/7] MR719: user32: win32u conversion clean up - approved
by Alexandre Julliard (@julliard) Aug. 28, 2022
by Alexandre Julliard (@julliard) Aug. 28, 2022
Aug. 28, 2022
1
0
Re: [PATCH v2 0/1] MR718: wow64: Fix another ARM32 machine type. - approved
by Alexandre Julliard (@julliard) Aug. 28, 2022
by Alexandre Julliard (@julliard) Aug. 28, 2022
Aug. 28, 2022
1
0
Re: [PATCH v3 0/3] MR713: mfplat: Partially implement some format description conversion helpers. - approved
by Alexandre Julliard (@julliard) Aug. 28, 2022
by Alexandre Julliard (@julliard) Aug. 28, 2022
Aug. 28, 2022
1
0
Re: [PATCH v3 0/6] MR697: Implement d3dx10 effect creation for compiled shader.
by Ziqing Hui (@zhui) Aug. 27, 2022
by Ziqing Hui (@zhui) Aug. 27, 2022
Aug. 27, 2022
1
0
[PATCH v2 0/6] MR697: Implement d3dx10 effect creation for compiled shader. Fix pitch of block-compressed texture in texture creation.
by Ziqing Hui (@zhui) Aug. 27, 2022
by Ziqing Hui (@zhui) Aug. 27, 2022
Aug. 27, 2022
2
6
[PATCH 0/7] MR697: Implement d3dx10 effect creation for compiled shader. Fix pitch of block-compressed texture in texture creation.
by Ziqing Hui (@zhui) Aug. 27, 2022
by Ziqing Hui (@zhui) Aug. 27, 2022
Aug. 27, 2022
3
18