Re: [PATCH v2 0/4] MR503: server: Properly implement AFD_POLL_RESET. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
[PATCH 0/3] MR523: ntdll: Fixup the RtlWalkHeap entry pointer before subheap lookup.
by Rémi Bernon July 25, 2022
by Rémi Bernon July 25, 2022
July 25, 2022
2
4
Re: [PATCH v2 0/1] MR1: vkd3d-shader: Initialize counter_var_info unconditionally. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
[PATCH 0/1] MR518: d3drm: Fix components of palette when loading texture from 8-bit BMP file.
by Jeffrey Smith (@whydoubt) July 25, 2022
by Jeffrey Smith (@whydoubt) July 25, 2022
July 25, 2022
3
2
[PATCH 0/1] MR517: xactengine3_7: Remove Entry after FAudio Destroyed call
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
3
2
July 25, 2022
2
4
2
15
July 25, 2022
3
8
[PATCH v3 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
4
3
July 25, 2022
3
9