Re: [PATCH v3 0/6] MR35: vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 2/3 v2) - approved
by Alexandre Julliard (@julliard) Oct. 25, 2022
by Alexandre Julliard (@julliard) Oct. 25, 2022
Oct. 25, 2022
1
0
Re: [PATCH v2 0/1] MR39: vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). - approved
by Alexandre Julliard (@julliard) Oct. 25, 2022
by Alexandre Julliard (@julliard) Oct. 25, 2022
Oct. 25, 2022
1
0
Oct. 25, 2022
1
0
[PATCH v2 0/6] MR1150: uiautomationcore: Implement UiaGetUpdatedCache.
by Connor McAdams (@cmcadams) Oct. 25, 2022
by Connor McAdams (@cmcadams) Oct. 25, 2022
Oct. 25, 2022
3
8
[PATCH 0/4] MR1163: mshtml: Last HTMLDocumentNode / HTMLDocumentObj split.
by Gabriel Ivăncescu Oct. 25, 2022
by Gabriel Ivăncescu Oct. 25, 2022
Oct. 25, 2022
2
5
[PATCH 0/1] MR1153: winex11.drv: Correctly handle clipping for fullscreen windows.
by Gabriel Ivăncescu Oct. 25, 2022
by Gabriel Ivăncescu Oct. 25, 2022
Oct. 25, 2022
2
4
[PATCH v4 0/4] MR1159: msvcrt: add implementation for localized functions
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
Oct. 25, 2022
2
6
[PATCH 0/4] MR1157: win32u: Move DisplayConfigGetDeviceInfo from user32 and implement DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME.
by Paul Gofman (@gofman) Oct. 25, 2022
by Paul Gofman (@gofman) Oct. 25, 2022
Oct. 25, 2022
5
9
[PATCH v2 0/3] MR1164: Draft: gdiplus: add initial CompoundLine support to fix application crash
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
Oct. 25, 2022
3
4
[PATCH v3 0/6] MR1159: msvcrt: add implementation for localized functions
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
Oct. 25, 2022
4
9
[PATCH v8 0/1] MR363: user32/tests: Test for window exposure behaviours.
by Jinoh Kang (@iamahuman) Oct. 25, 2022
by Jinoh Kang (@iamahuman) Oct. 25, 2022
Oct. 25, 2022
2
1
[PATCH 0/3] MR1164: Draft: gdiplus: add initial CompoundLine support to fix application crash
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
Oct. 25, 2022
3
4
[PATCH 0/1] MR1165: kernel32/tests: Workaround some broken Windows behavior in console tests.
by eric pouech (@epo) Oct. 25, 2022
by eric pouech (@epo) Oct. 25, 2022
Oct. 25, 2022
2
1
[PATCH 0/1] MR39: vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
by Henri Verbeet (@hverbeet) Oct. 25, 2022
by Henri Verbeet (@hverbeet) Oct. 25, 2022
Oct. 25, 2022
2
2
[PATCH v2 0/6] MR35: vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 2/3 v2)
by Francisco Casas (@fcasas) Oct. 25, 2022
by Francisco Casas (@fcasas) Oct. 25, 2022
Oct. 25, 2022
5
9
[PATCH v3 0/6] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) Oct. 25, 2022
by Torge Matthies (@tmatthies) Oct. 25, 2022
Oct. 25, 2022
3
8
[PATCH 0/1] MR1160: d2d1: Test device context type in BindDC().
by Nikolay Sivov (@nsivov) Oct. 25, 2022
by Nikolay Sivov (@nsivov) Oct. 25, 2022
Oct. 25, 2022
3
2
Oct. 25, 2022
2
4
[PATCH 0/6] MR1155: misc Use ARRAY_SIZE instead of open coding it.
by Michael Stefaniuc (@mstefani) Oct. 25, 2022
by Michael Stefaniuc (@mstefani) Oct. 25, 2022
Oct. 25, 2022
4
8
[PATCH 0/5] MR1154: tools: Use ARRAY_SIZE instead of open coding it.
by Michael Stefaniuc (@mstefani) Oct. 25, 2022
by Michael Stefaniuc (@mstefani) Oct. 25, 2022
Oct. 25, 2022
4
7
[PATCH 0/6] MR1136: win32u: Pass primary adapter information to display drivers.
by Rémi Bernon Oct. 25, 2022
by Rémi Bernon Oct. 25, 2022
Oct. 25, 2022
3
8
[PATCH v2 0/6] MR1159: msvcrt: add implementation for localized functions
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
Oct. 25, 2022
2
6
[PATCH 0/6] MR1159: msvcrt: add implementation for localized functions
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
by Bartosz Kosiorek (@gang65) Oct. 25, 2022
Oct. 25, 2022
2
6
[PATCH 0/1] MR1115: win32u: Write display modes to registry as binary blobs.
by Rémi Bernon Oct. 24, 2022
by Rémi Bernon Oct. 24, 2022
Oct. 24, 2022
3
3
Oct. 24, 2022
4
6