Re: [PATCH v3 0/9] MR493: win32u: exception handling improvements and syscall conversion - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v2 0/6] MR488: uiautomationcore: Add support for retrieving properties from HUIANODEs. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v2 0/4] MR496: server: Try to improve error handling. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v3 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
[PATCH 0/1] MR501: wined3d: Redirect vkd3d log output to the Unix stderr.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
1
July 21, 2022
3
20
[PATCH v2 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
3
[PATCH 0/1] MR499: Draft: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) July 21, 2022
by Jinoh Kang (@iamahuman) July 21, 2022
July 21, 2022
2
1
3
15
[PATCH 0/4] MR497: regedit: Use 'struct edit_params' when reading registry values and modifying data
by Hugh McMaster (@hmc) July 21, 2022
by Hugh McMaster (@hmc) July 21, 2022
July 21, 2022
2
4
[PATCH v2 0/9] MR493: win32u: exception handling improvements and syscall conversion
by Jacek Caban (@jacek) July 21, 2022
by Jacek Caban (@jacek) July 21, 2022
July 21, 2022
2
10
[PATCH 0/6] MR488: uiautomationcore: Add support for retrieving properties from HUIANODEs.
by Connor McAdams (@cmcadams) July 21, 2022
by Connor McAdams (@cmcadams) July 21, 2022
July 21, 2022
3
9
July 21, 2022
3
11
[PATCH 0/4] MR496: server: Try to improve error handling.
by Zebediah Figura (@zfigura) July 20, 2022
by Zebediah Figura (@zfigura) July 20, 2022
July 20, 2022
2
4
Re: [PATCH v2 0/4] MR491: server: Various socket patches. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v4 0/1] MR489: jscript: return ParseProcedureText when compile fails. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v3 0/3] MR490: include: Add IMediaParamInfo definition. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v3 0/5] MR481: server: Use the token owner instead of the token user for default object owner. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v2 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Zebediah Figura (@zfigura) July 20, 2022
by Zebediah Figura (@zfigura) July 20, 2022
July 20, 2022
1
0
[PATCH 0/9] MR493: win32u: exception handling improvements and syscall conversion
by Jacek Caban (@jacek) July 20, 2022
by Jacek Caban (@jacek) July 20, 2022
July 20, 2022
4
11
[PATCH 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) July 20, 2022
by Zebediah Figura (@zfigura) July 20, 2022
July 20, 2022
2
3
Re: [PATCH v3 0/1] MR489: jscript: return ParseProcedureText when compile fails. - approved
by Jacek Caban (@jacek) July 20, 2022
by Jacek Caban (@jacek) July 20, 2022
July 20, 2022
1
0
[PATCH v2 0/3] MR490: include: Add IMediaParamInfo definition.
by Zhiyi Zhang (@zhiyi) July 20, 2022
by Zhiyi Zhang (@zhiyi) July 20, 2022
July 20, 2022
3
4
July 20, 2022
3
5
[PATCH v2 0/5] MR481: server: Use the token owner instead of the token user for default object owner.
by Jinoh Kang (@iamahuman) July 20, 2022
by Jinoh Kang (@iamahuman) July 20, 2022
July 20, 2022
2
6