Re: [PATCH v2 0/2] MR9364: ntdll: Treat FPU_sig as a void* and memcpy to and from it as needed. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v6 0/2] MR8360: include: Don't evaluate format arguments to ok() unless we need them. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/1] MR9361: win32u: Dispatch to the KHR function pointer when appropriate. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/1] MR9359: d3d9/tests: Fix value of stride passed to DrawPrimitiveUP (ASan). - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/1] MR9353: opengl32: Take GL_CLIENT_STORAGE_BIT into account when picking vk memory type in create_buffer_storage. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v3 0/1] MR9360: d3dx9_36/tests: Add end marker to the invalid tests (ASan). - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/2] MR9311: dwrite, win32u: Stop supporting very old FreeType versions. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v4 0/4] MR9354: ntdll: Fix a couple of epilogue unwind issues on x64. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/8] MR9358: msado: Initial patches for internat IRowset implementation for storing data in memory. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v11 0/2] MR9351: msvcrt: Correctly handle refcounts for WinRT exceptions - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v4 0/5] MR9271: Implement group affinity support in CreateRemoteThreadEx. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v3 0/9] MR9206: d3dx11: Import more tests from d3dx10 and implement D3DX11CreateTextureFromMemory() using shared code. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/3] MR9278: xaudio2: XAudio2CreateWithVersionInfo, better error handling. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v3 0/2] MR9215: iphlpapi/tests: Give GetBestRoute2 a SOCKETADDR_INET. (ASan) - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/6] MR9310: wintab32: Call display drivers through win32u. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
Re: [PATCH v2 0/5] MR9307: Use AUTOCONVERTPCM in a few APIs depending on mmdevapi. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2025
by Alexandre Julliard (@julliard) Nov. 4, 2025
Nov. 4, 2025
1
0
[PATCH v3 0/2] MR9365: d2d1: Add property descriptions for the 2D Affine Transform effect.
by Nikolay Sivov (@nsivov) Nov. 4, 2025
by Nikolay Sivov (@nsivov) Nov. 4, 2025
Nov. 4, 2025
2
2
Nov. 4, 2025
2
2
[PATCH v2 0/2] MR9365: d2d1: Add property descriptions for the 2D Affine Transform effect.
by Nikolay Sivov (@nsivov) Nov. 4, 2025
by Nikolay Sivov (@nsivov) Nov. 4, 2025
Nov. 4, 2025
2
2
[PATCH v3 0/4] MR9296: dmsynth, dmusic: Reduce memory usage part 1
by Anton Baskanov (@baskanov) Nov. 4, 2025
by Anton Baskanov (@baskanov) Nov. 4, 2025
Nov. 4, 2025
3
8
[PATCH v2 0/1] MR9328: dlls/sane.ds: Make comboboxes in property sheet high enough to properly drop down
by Bernd Herd (@herdsoft) Nov. 4, 2025
by Bernd Herd (@herdsoft) Nov. 4, 2025
Nov. 4, 2025
3
2
[PATCH v3 0/1] MR9347: windowscodecs: Fix off-by-one check in IcoDecoder_GetFrame.
by zhengyong chen (@chenzhengyong) Nov. 4, 2025
by zhengyong chen (@chenzhengyong) Nov. 4, 2025
Nov. 4, 2025
3
2
[PATCH 0/1] MR9365: d2d1: Add property descriptions for the 2D Affine Transform effect.
by Nikolay Sivov (@nsivov) Nov. 4, 2025
by Nikolay Sivov (@nsivov) Nov. 4, 2025
Nov. 4, 2025
2
1
[PATCH 0/2] MR9364: ntdll: Treat FPU_sig as a void* and memcpy to and from it as needed.
by Tim Clem (@tclem) Nov. 4, 2025
by Tim Clem (@tclem) Nov. 4, 2025
Nov. 4, 2025
2
2
[PATCH v21 0/11] MR9209: vccorlib140: Implement Platform::Exceptions.
by Vibhav Pant (@vibhavp) Nov. 4, 2025
by Vibhav Pant (@vibhavp) Nov. 4, 2025
Nov. 4, 2025
4
12