Re: [PATCH v3 0/3] MR9149: ntdll: Fix clearing nested exception flag on x64. - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v4 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields. - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v2 0/3] MR9188: win32u: Use local handles in D3DKMT_ESCAPE_UPDATE_RESOURCE_WINE. - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v3 0/7] MR9166: win32u: Implement vulkan memory export / import through host fds. - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v3 0/2] MR9178: ntdll: Use ReadPointerAcquire to get pointer value in RtlRunOnceBeginInitialize - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v2 0/3] MR9182: dmscript: Code cleanups related to loading the Script form - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v4 0/5] MR9128: win32u: Process internal hardware messages while waiting. - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
Re: [PATCH v2 0/4] MR9174: ole32: Move CoTreatAsClass() to combase. - approved
by Alexandre Julliard (@julliard) Oct. 16, 2025
by Alexandre Julliard (@julliard) Oct. 16, 2025
Oct. 16, 2025
1
0
[PATCH 0/1] MR9193: mscoree: Update Wine Mono to 10.3.0.
by Esme Povirk (@madewokherd) Oct. 16, 2025
by Esme Povirk (@madewokherd) Oct. 16, 2025
Oct. 16, 2025
2
1
Oct. 16, 2025
3
10
[PATCH 0/1] MR8931: winex11.drv: Fixing an issue where the window size was not saved after...
by Ivan Lyugaev (@valy) Oct. 16, 2025
by Ivan Lyugaev (@valy) Oct. 16, 2025
Oct. 16, 2025
3
8
[PATCH 0/1] MR9192: activeds: Remove misleading comments.
by Dmitry Timoshkov (@dmitry) Oct. 16, 2025
by Dmitry Timoshkov (@dmitry) Oct. 16, 2025
Oct. 16, 2025
2
1
Oct. 16, 2025
3
2
[PATCH v2 0/1] MR9126: ntdll: On macOS, use separate mmap() and mprotect() calls when mapping files with PROT_EXEC.
by Brendan Shanks (@bshanks) Oct. 16, 2025
by Brendan Shanks (@bshanks) Oct. 16, 2025
Oct. 16, 2025
4
5
[PATCH 0/2] MR9190: win32u: Add stub and basic tests for D3DKMT keyed mutexes.
by Rémi Bernon Oct. 16, 2025
by Rémi Bernon Oct. 16, 2025
Oct. 16, 2025
1
2
[PATCH v2 0/7] MR9189: mmdevapi/tests: Add a lot of capturing tests.
by Giovanni Mascellani (@giomasce) Oct. 16, 2025
by Giovanni Mascellani (@giomasce) Oct. 16, 2025
Oct. 16, 2025
2
7
[PATCH v2 0/2] MR9178: ntdll: Use ReadPointerAcquire to get pointer value in RtlRunOnceBeginInitialize
by Luca Bacci (@lb90) Oct. 16, 2025
by Luca Bacci (@lb90) Oct. 16, 2025
Oct. 16, 2025
4
4
[PATCH v3 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) Oct. 16, 2025
by Connor McAdams (@cmcadams) Oct. 16, 2025
Oct. 16, 2025
3
5
Oct. 16, 2025
3
2
[PATCH 0/7] MR9189: mmdevapi/tests: Add a lot of capturing tests.
by Giovanni Mascellani (@giomasce) Oct. 16, 2025
by Giovanni Mascellani (@giomasce) Oct. 16, 2025
Oct. 16, 2025
2
7
[PATCH 0/3] MR9188: win32u: Use local handles in D3DKMT_ESCAPE_UPDATE_RESOURCE_WINE.
by Rémi Bernon Oct. 16, 2025
by Rémi Bernon Oct. 16, 2025
Oct. 16, 2025
1
3
[PATCH v2 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) Oct. 16, 2025
by Connor McAdams (@cmcadams) Oct. 16, 2025
Oct. 16, 2025
2
4
[PATCH 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) Oct. 16, 2025
by Connor McAdams (@cmcadams) Oct. 16, 2025
Oct. 16, 2025
3
10
[PATCH v3 0/5] MR9128: Draft: win32u: Process internal hardware messages while waiting.
by Rémi Bernon Oct. 16, 2025
by Rémi Bernon Oct. 16, 2025
Oct. 16, 2025
1
6
Re: [PATCH v3 0/4] MR8958: win32u: Fixes for the OpenGL drawables mess.
by li xiao (@xiaolizai) Oct. 16, 2025
by li xiao (@xiaolizai) Oct. 16, 2025
Oct. 16, 2025
1
0