[PATCH v8 0/5] MR10779: winex11: Keyboard layouts rework, part 2
by Matteo Bruni (@Mystral) May 18, 2026
by Matteo Bruni (@Mystral) May 18, 2026
May 18, 2026
3
7
[PATCH 0/6] MR10938: msxml3: Reimplement XPath support without libxml2.
by Nikolay Sivov (@nsivov) May 18, 2026
by Nikolay Sivov (@nsivov) May 18, 2026
May 18, 2026
2
6
[PATCH 0/1] MR10911: wined3d: Remove the "more than one back buffer" FIXME from wined3d_swapchain_init().
by Henri Verbeet (@hverbeet) May 18, 2026
by Henri Verbeet (@hverbeet) May 18, 2026
May 18, 2026
3
2
3
7
[PATCH v4 0/1] MR10893: msvcrt: Avoid expensive timezone queries from plain time() calls
by Benjamin Fischer (@bfis) May 18, 2026
by Benjamin Fischer (@bfis) May 18, 2026
May 18, 2026
3
3
[PATCH v2 0/1] MR10937: vbscript: Parse double literals via ucrtbase _wcstod_l.
by Francis De Brabandere (@francisdb) May 18, 2026
by Francis De Brabandere (@francisdb) May 18, 2026
May 18, 2026
2
1
Re: [PATCH v2 0/2] MR10898: vbscript: Preserve subnormal doubles in numeric literal parsing.
by Francis De Brabandere (@francisdb) May 18, 2026
by Francis De Brabandere (@francisdb) May 18, 2026
May 18, 2026
1
0
Re: [PATCH v2 0/2] MR10898: vbscript: Preserve subnormal doubles in numeric literal parsing. - closed
by Francis De Brabandere (@francisdb) May 18, 2026
by Francis De Brabandere (@francisdb) May 18, 2026
May 18, 2026
1
0
[PATCH 0/1] MR10937: vbscript: Parse double literals via ucrtbase _wcstod_l.
by Francis De Brabandere (@francisdb) May 18, 2026
by Francis De Brabandere (@francisdb) May 18, 2026
May 18, 2026
2
1
[PATCH 0/8] MR10887: d3dx{10,11}: Add support for loading 2D texture array DDS files, and implement D3DX10LoadTextureFromTexture().
by Connor McAdams (@cmcadams) May 18, 2026
by Connor McAdams (@cmcadams) May 18, 2026
May 18, 2026
3
11